Liebe Grüsse
luug22
PS: Wenn ihr den Code bei euch ausführen wollt, müsst ihr euch die highscore Textdatei noch erstellen.
Code: Alles auswählen
import random
import pygame
pygame.init()
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (0, 0, 136)
gold = (212, 175, 55)
dis_width = 1500
dis_height = 800
dis_width2 = 1500
dis_height2 = 1000
dis_width3 = 1500
dis_height3 = 1200
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake')
clock = pygame.time.Clock()
snake_block = 50
snake_speed = 10
font_style = pygame.font.SysFont("bahnschrift", 50)
score_font = pygame.font.SysFont("comicsansms", 40)
def highscore(score):
with open('highscore', 'r+') as hs:
try:
hs_score = int(hs.read())
value = score_font.render("Highscore: " + str(hs_score), True, gold)
dis.blit(value, [0, 60])
if score > hs_score:
hs_score = score
hs.write(hs_score)
except:
hs_score = 0
value = score_font.render("Highscore: " + str(hs_score), True, gold)
dis.blit(value, [0, 60])
return hs_score
def Your_score(score):
user_score = score
value = score_font.render("Score: " + str(score), True, white)
dis.blit(value, [0, 0])
def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(dis, green, [x[0], x[1], snake_block, snake_block])
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 6, dis_height / 3])
def message2(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width2 / 6, dis_height2 / 3])
def message3(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width3 / 6, dis_height3 / 3])
def gameLoop():
game_over = False
game_close = False
x1 = dis_width / 2
y1 = dis_height / 2
x1_change = 0
y1_change = 0
snake_List = []
Length_of_snake = 1
foodx = round(random.randrange(0, dis_width - snake_block) / 50.0) * 50.0
foody = round(random.randrange(0, dis_height - snake_block) / 50.0) * 50.0
while not game_over:
while game_close == True:
pygame.mixer.music.stop()
dis.fill(blue)
message("Du hast verloren!", red)
message2("\"C\" um nochmal zu spielen", white)
message3("\"Q\" um das Spiel zu verlassen", white)
Your_score(Length_of_snake - 1)
highscore(Length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
dis.fill(blue)
pygame.draw.rect(dis, red, [foodx, foody, snake_block, snake_block])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
if len(snake_List) > Length_of_snake:
del snake_List[0]
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
our_snake(snake_block, snake_List)
Your_score(Length_of_snake - 1)
highscore(Length_of_snake - 1)
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, dis_width - snake_block) / 50.0) * 50.0
foody = round(random.randrange(0, dis_height - snake_block) / 50.0) * 50.0
Length_of_snake += 1
clock.tick(snake_speed)
pygame.quit()
quit()
gameLoop()