Main Klasse:
Code: Alles auswählen
import pygame, sys, time
from player import Player
from settings import *
class Game():
def __init__(self):
#setup
pygame.init()
self.display_surface = pygame.display.set_mode((WINDOW_WIDTH,WINDOW_HEIGHT))
pygame.display.set_caption('Space Invader')
self.clock = pygame.time.Clock()
player_sprite = Player((400, 500))
# sprite groups
self.player = pygame.sprite.GroupSingle(player_sprite)
def run(self):
last_time = time.time()
while True:
# delta time
dt = time.time() - last_time
last_time = time.time()
#event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# game logic
self.display_surface.fill(GREY)
self.player.update()
self.player.draw(self.display_surface)
pygame.display.update()
self.clock.tick(FRAMERATE)
if __name__ == '__main__':
game = Game()
game.run()
Code: Alles auswählen
import pygame
from settings import *
class Player(pygame.sprite.Sprite):
def __init__(self,pos):
super().__init__()
self.image = pygame.image.load('../graphics/player.png')
self.rect = self.image.get_rect(midbottom = pos)
self.speed = 5
# keyboard input
def get_input(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT]:
self.rect.x += self.speed
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
def update(self):
self.get_input()