Code: Alles auswählen
import sys, pygame, time, random
from pygame.locals import*
pygame.init()
Width = 800
Heigth = 600
CharSpeed = 100
Play = True
FPS = 30
Frame = 0
Terrain = {"CordX" :0,
"CordY" :0}
CharImage = pygame.image.load("Char.png")
CharImage.set_colorkey(CharImage.get_at((0, 0)))
BackgroundImage = pygame.image.load("Background.png")
TerrainImage = pygame.image.load("Terrain.png")
TerrainImage.set_colorkey(TerrainImage.get_at((0, 0)))
def animation(self, Source, PicNumber, MiliSeconds):
MasterImage = pygame.image.load(Source)
MasterImage.set_colorkey(MasterImage.get_at((0, 0 )))
Images= []
MasterWidth = MasterImage.get_width()
Width = MasterWidth/PicNumber
Heigth = MasterImage.get_height()
for i in range(MasterWidth/Width):
Images.append(MasterImage.subsurface((i*Width, 0, Width, Heigth)))
return Images
Timer = pygame.time.get_ticks()
if Timer >= MiliSeconds*Frame:
Frame += 1
Screen.blit(Images[Frame] (Width/2-75, Heigth/2-180))
def main():
global Screen, MainClock, MainFont, CharImage, BackgroundImage, Walking, Frame
Screen = pygame.display.set_mode((Width, Heigth))
pygame.display.set_caption("WhyNot? TrueStory")
MainFont = pygame.font.Font("freesansbold.ttf", 20)
MainClock = pygame.time.Clock()
Move = False
while True:
Screen.fill((255, 255, 255))
for event in pygame.event.get():
if event.type == KEYUP:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == K_d:
Move = False
if event.key == K_a:
Move = False
if event.type == KEYDOWN:
if event.key == K_d:
Terrain["CordX"] -= CharSpeed
animation(CharImage, "Char_Walk_R.png", 4, 300 )
if event.key == K_a:
if Terrain["CordX"] is not 0:
Terrain["CordX"] += CharSpeed
if Move == 10:
if Terrain["CordX"] is not 0:
Terrain["CordX"] += CharSpeed
elif Move == -10:
Terrain["CordX"] -= CharSpeed
animation(CharImage, "Char_Walk_R.png", 4, 300 )
Screen.blit(BackgroundImage, (0, 0))
Screen.blit(CharImage, (Width/2-75, Heigth/2-180))
Screen.blit(TerrainImage, (Terrain["CordX"], Terrain["CordY"]))
pygame.display.update()
MainClock.tick(FPS)
if __name__ == "__main__":
main()