Code: Alles auswählen
import pygame
pygame.init()
display_width = 1080
display_hight = 800
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
gameDisplay = pygame.display.set_mode((display_width, display_hight))
pygame.display.set_caption("racinggame")
clock = pygame.time.Clock()
carImg = pygame.image.load(r"C:\Users\PReFaCT\Desktop\car.png")
def car (x,y):
gameDisplay.blit(carImg, (x,y))
x = (display_width * 0.45)
y = (display_hight * 0.8)
x_change = 0
y_change = 0
crashed = False
#mainloop
while not crashed:
#events
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
x_change = -5
if event.key == pygame.K_d:
x_change = 5
if event.key == pygame.K_w:
y_change = -5
if event.key == pygame.K_s:
y_change = 5
rotate = pygame.transform.rotate
if event.key == pygame.K_d:
carImg = rotate(carImg, 90)
elif event.key == pygame.K_a:
carImg = rotate(carImg, 90)
if event.key == pygame.K_w:
carImg = rotate(carImg, 90)
elif event.key == pygame.K_s:
carImg = rotate(carImg, 90)
if event.type == pygame.KEYUP:
if event.key == pygame.K_a or event.key == pygame.K_d or event.key == pygame.K_w or event.key == pygame.K_s :
x_change = 0
y_change = 0
x += x_change
y += y_change
gameDisplay.fill (white)
car(x,y)
pygame.display.update()
#FPS
clock.tick(144)
#pygame ende
pygame.quit()
quit()