vllt schaut ihr euch einfach mal den code an vielen dank schon im vorfeld
Code: Alles auswählen
import os,sys
import pygame
from pygame.locals import *
if not pygame.font: print 'Achtung, Textdatei nicht verfügbar'
if not pygame.mixer: print 'Achtung, Sound nicht verfügbar'
class MonsterManMain:
def __init__(self, width=640,height=480):
pygame.init()
self.width = width
self.height = height
self.screen = pygame.display.set_mode((self.width , self.height))
def MainLoop(self):
self.LoadSprites();
pygame.key.set_repeat(500, 30)
self.background = pygame.Surface(self.screen.get_size())
self.background = self.background.convert()
self.background.fill((0,0,0))
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == KEYDOWN:
if ((event.key == K_RIGHT)
or (event.key == K_LEFT)
or (event.key == K_UP)
or (event.key == K_DOWN)):
self.snake.move(event.key)
lstCols = pygame.sprite.spritecollide(self.monster
, self.Essen_sprites
, True)
self.monster.Essen = self.monster.Essen + len(lstCols)
self.screen.blit(self.background, (0, 0))
if pygame.font:
font = pygame.font.Font(None, 36)
text = font.render("Burger %s" % self.monster.Essen
, 1, (255, 0, 0))
textpos = text.get_rect(centerx=self.background.get_width()/2)
self.screen.blit(text, textpos)
if __name__ == "__main__":
MainWindow = MonsterManMain()
MainWindow.MainLoop()
self.Essen_sprites.draw(self.screen)
self.monster_sprites.draw(self.screen)
pygame.display.flip()
def LoadSprites(self):
self.monster = Monster()
self.monster_sprites = pygame.sprite.RenderPlain((self.monster))
nNumHorizontal = int(self.width/64)
nNumVertical = int(self.height/64)
self.Essen_sprites = pygame.sprite.Group()
for x in range(nNumHorizontal):
for y in range(nNumVertical):
self.Essen_sprites.add(Essen(pygame.Rect(x*64, y*64, 64, 64)))
class Monster(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite._init_(self)
self.image, self.rect = load_image('monster.png',-1)
self.Essen = 0
self.x_dist = 5
self.y_dist = 5
def move(self, key):
xMove = 0;
yMove = 0;
if (key == K_RIGHT):
xMove = self.x_dist
elif (key == K_LEFT):
xMove = -self.x_dist
elif (key == K_UP):
yMove = -self.y_dist
elif (key == K_DOWN):
yMove = self.y_dist
self.rect.move_ip(xMove,yMove);
class Essen(pygame.sprite.Sprite):
def __init__(self, rect=None):
pygame.sprite.Sprite.__init__(self)
self.image, self.rect = load_image('Essen.png',-1)
if rect != None:
self.rect = rect
if __name__ == "__main__":
MainWindow = MonsterManMain()
MainWindow.MainLoop()
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