kann mir da jemand helfen ?
main:
Code: Alles auswählen
import pygame, sys, time
from settings import *
from level import Level
from debug import debug
class Game:
def __init__(self):
# general setup
pygame.init()
self.screen = pygame.display.set_mode((WIDTH,HEIGTH))
pygame.display.set_caption('Zelda')
self.clock = pygame.time.Clock()
self.level = Level()
def run(self):
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
self.screen.fill('black')
self.level.run()
pygame.display.update()
self.clock.tick(FPS)
if __name__ == '__main__':
game = Game()
game.run()
Code: Alles auswählen
import pygame
from settings import *
import math
class Player(pygame.sprite.Sprite):
def __init__(self,pos,groups):
super().__init__(groups)
self.image = pygame.image.load('../graphics/test/player.png').convert_alpha()
self.rect = self.image.get_rect(topleft = pos)
self.direction = pygame.math.Vector2()
self.speed = 5
def input(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
self.direction.y = -1
elif keys[pygame.K_DOWN]:
self.direction.y = 1
else:
self.direction.y = 0
if keys[pygame.K_RIGHT]:
self.direction.x = 1
elif keys[pygame.K_LEFT]:
self.direction.x = -1
else:
self.direction.x = 0
def move(self,speed):
if self.direction.magnitude() != 0:
self.direction = self.direction.normalize()
self.rect.center += self.direction * speed
def update(self):
self.input()
self.move(self.speed)