hier noch der Code, um auch sehen zu können, was genau ich meine:
Code: Alles auswählen
import sys, pygame, time, random
from pygame.locals import*
pygame.init()
Width = 600
Heigth = 450
FPS = 30
MaxSize = 40
MinSize = 20
EnemieSpeed = 5
CharSpeed = 5
Char = {"CordX" : Width/2,
"CordY" : Heigth-60,
"Size" : 20}
Enemies1 = {"CordX" : random.randint(MaxSize, Width-MaxSize),
"CordY" : 40,
"Size" : random.randint(MinSize, MaxSize)}
Enemies2 = {"CordX" : random.randint(MaxSize, Width-MaxSize),
"CordY" : 40,
"Size" : random.randint(MinSize, MaxSize)}
Enemies3 = {"CordX" : random.randint(MaxSize, Width-MaxSize),
"CordY" : 40,
"Size" : random.randint(MinSize, MaxSize)}
Enemies4 = {"CordX" : random.randint(MaxSize, Width-MaxSize),
"CordY" : 40,
"Size" : random.randint(MinSize, MaxSize)}
Enemies5 = {"CordX" : random.randint(MaxSize, Width-MaxSize),
"CordY" : 40,
"Size" : random.randint(MinSize, MaxSize)}
Enemies6 = {"CordX" : random.randint(MaxSize, Width-MaxSize),
"CordY" : 40,
"Size" : random.randint(MinSize, MaxSize)}
Enemies7 = {"CordX" : random.randint(MaxSize, Width-MaxSize),
"CordY" : 40,
"Size" : random.randint(MinSize, MaxSize)}
Enemies8 = {"CordX" : random.randint(MaxSize, Width-MaxSize),
"CordY" : 40,
"Size" : random.randint(MinSize, MaxSize)}
Enemies9 = {"CordX" : random.randint(MaxSize, Width-MaxSize),
"CordY" : 40,
"Size" : random.randint(MinSize, MaxSize)}
Enemies0 = {"CordX" : random.randint(MaxSize, Width-MaxSize),
"CordY" : 40,
"Size" : random.randint(MinSize, MaxSize)}
def main():
global Screen, MainClock, BasicFont, Char
Screen = pygame.display.set_mode((Width, Heigth))
pygame.display.set_caption("WhyNot? Dogger!")
MainClock = pygame.time.Clock()
BasicFont = pygame.font.Font("freesansbold.ttf", 20)
MoveLeft = False
MoveRight = False
Rain = True
while True:
Screen.fill((0,0,0))
for event in pygame.event.get():
if event.type == KEYUP:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == K_a:
MoveLeft = False
if event.key == K_d:
MoveRight = False
if event.type == KEYDOWN:
if event.key == K_a:
MoveLeft = True
if event.key == K_d:
MoveRight = True
if Rain:
Enemies1["CordY"] +=EnemieSpeed
Enemies2["CordY"] +=EnemieSpeed
Enemies3["CordY"] +=EnemieSpeed
Enemies4["CordY"] +=EnemieSpeed
Enemies5["CordY"] +=EnemieSpeed
Enemies6["CordY"] +=EnemieSpeed
Enemies7["CordY"] +=EnemieSpeed
Enemies8["CordY"] +=EnemieSpeed
Enemies9["CordY"] +=EnemieSpeed
Enemies0["CordY"] +=EnemieSpeed
if MoveRight:
Char["CordX"] += CharSpeed
elif MoveLeft:
Char["CordX"] -= CharSpeed
pygame.draw.rect(Screen, (0, 0, 255), (Enemies1["CordX"], Enemies1["CordY"], Enemies1["Size"], Enemies1["Size"]))
pygame.draw.rect(Screen, (0, 0, 255), (Enemies2["CordX"], Enemies2["CordY"], Enemies2["Size"], Enemies2["Size"]))
pygame.draw.rect(Screen, (0, 0, 255), (Enemies3["CordX"], Enemies3["CordY"], Enemies3["Size"], Enemies3["Size"]))
pygame.draw.rect(Screen, (0, 0, 255), (Enemies4["CordX"], Enemies4["CordY"], Enemies4["Size"], Enemies4["Size"]))
pygame.draw.rect(Screen, (0, 0, 255), (Enemies5["CordX"], Enemies5["CordY"], Enemies5["Size"], Enemies5["Size"]))
pygame.draw.line(Screen, (0, 200, 0), (0, Heigth-35), (Width, Heigth-35), 5)
pygame.draw.rect(Screen, (0, 255, 0), (Char["CordX"], Char["CordY"], Char["Size"], Char["Size"]))
if Enemies1["CordY"] or Enemies2["CordY"] or Enemies3["CordY"] or Enemies4["CordY"] or Enemies5["CordY"] >= Heigth/2:
pygame.draw.rect(Screen, (0, 0, 255), (Enemies6["CordX"], Enemies6["CordY"], Enemies6["Size"], Enemies6["Size"]))
pygame.draw.rect(Screen, (0, 0, 255), (Enemies7["CordX"], Enemies7["CordY"], Enemies7["Size"], Enemies7["Size"]))
pygame.draw.rect(Screen, (0, 0, 255), (Enemies8["CordX"], Enemies8["CordY"], Enemies8["Size"], Enemies8["Size"]))
pygame.draw.rect(Screen, (0, 0, 255), (Enemies9["CordX"], Enemies9["CordY"], Enemies9["Size"], Enemies9["Size"]))
pygame.draw.rect(Screen, (0, 0, 255), (Enemies0["CordX"], Enemies0["CordY"], Enemies0["Size"], Enemies0["Size"]))
pygame.display.update()
MainClock.tick(FPS)
if __name__ == "__main__":
main()