Bild: http://krisi12345.lima-city.de/Bildschi ... window.png
Code: Alles auswählen
import pygame
from OpenGL.GL import *
from OpenGL.GLU import *
from sys import exit
size = width, height = 800, 600
ob = open("/home/kristian/Desktop/ob.txt", "r").read().split(" ")
def get_event():
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
def obj(data):
glBegin(GL_TRIANGLE_STRIP)
glColor(150, 150, 150)
for i in range(len(data)/3):
a = i*3
glVertex3f(float(data[a]), float(data[a+1]), float(data[a+2]))
glEnd()
def draw():
glDisable(GL_DEPTH_TEST)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
gluLookAt(0, -2, 5, 0, 0, 0, 0, 1, 0)
obj(data=ob)
pygame.display.flip()
pygame.init()
screen = pygame.display.set_mode(size, pygame.OPENGL|pygame.DOUBLEBUF)
glMatrixMode(GL_PROJECTION)
gluPerspective(60, 1.0*width/height, 0.1, 1000.0)
glMatrixMode(GL_MODELVIEW)
glDepthMask(1)
glShadeModel(GL_SMOOTH)
glClearColor(0.0, 0.0, 0.0, 0.5)
glLightfv(GL_LIGHT0, GL_POSITION, (5.0, 10.0, -10.0, 0.0))
glLightfv(GL_LIGHT0, GL_AMBIENT, (.2, .2, .2, 0.0))
glLightfv(GL_LIGHT0, GL_DIFFUSE, (1.0, 1.0, 1.0, 0.0))
glEnable(GL_LIGHT1)
glEnable(GL_LIGHTING)
glDepthMask(0)
while True:
draw()
get_event()