1. Das Tile taucht nicht auf.
2. Das Fenster lässt sich nicht mehr schließen und der PC bleibt nach einer Zeit hängen.
Code: Alles auswählen
# -*- coding: utf8 -*-
import pygame
from pygame.locals import *
class set_Tile(object):
def __init__(self, mouse_pos):
self.mouse_pos = mouse_pos
def get_image_pos(self):
xrunning = 1
yrunning = 1
x = 32
y = 32
self.image_pos = [0, 0]
while xrunning:
while yrunning:
if self.mouse_pos[1] < y:
self.image_pos[1] = y - 32
break
else:
y += 32
if self.mouse_pos < x:
self.image_pos[0] = x -32
break
else:
x += 32
return self.image_pos
def loadImage(filename, colorkey = None):
image = pygame.image.load(filename)
if image.get_alpha() == None:
image = image.convert()
else:
image = image.convert_alpha()
if colorkey is not None:
if colorkey is -1:
colorkey = image.get_at((0,0))
image.set_colorkey(colorkey, RLEACCEL)
return image
def main():
pygame.init
screen = pygame.display.set_mode((800, 600))
background = loadImage("tiles/tile_gitter.png", (255, 0, 255))
screen.fill((255, 255, 255))
screen.blit(background, (0, 0))
pygame.mouse.set_visible(True)
clock = pygame.time.Clock()
running = 1
while running:
clock.tick(50)
for event in pygame.event.get():
if event.type == QUIT:
running = 0
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
else:
pass
buttons = pygame.mouse.get_pressed()
if buttons[0] == True:
mouse_pos = pygame.mouse.get_pos()
whatever = set_Tile(mouse_pos)
print "Hallo"
image = loadImage("tiles/holz.png", (255, 0, 255))
screen.blit(image, whatever.get_image_pos())
pygame.display.flip()
main()