ich poste erst den Code, dann folgt eine ausführliche Problembeschrteibung:
Code: Alles auswählen
import pygame, os, sys
from pygame.locals import*
pygame.init()landschaft = pygame.image.load('Soil01.bmp')
hintergrund = pygame.transform.scale(landschaft, (900, 700))
karte = hintergrund.get_rect()
spieler = pygame.image.load('Hopsy.bmp')
player = spieler.get_rect()
black = 0, 0, 0
size = width, height = 900,700
screen = pygame.display.set_mode(size)
screen.fill(black)
gegner1 = pygame.image.load('Kunst.jpg')
gegner1_rect = gegner1.get_rect()
move_up = False
move_down = False
move_right = False
move_left = False
stehen = True
munition = 5
screen.blit(gegner1, (350, 450))
while True:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
pygame.quit()
if event.key == K_w:
move_down = False
move_right = False
move_left = False
move_up = True
stehen = False
if event.key == K_s:
move_up = False
move_right = False
move_left = False
move_down = True
stehen = False
if event.key == K_a:
move_down = False
move_up = False
move_right = False
move_left = True
stehen = False
if event.key == K_d:
move_down = False
move_up = False
move_left =False
move_right = True
stehen = False
if event.key == K_SPACE:
move_up = False
move_down = False
move_right = False
move_left = False
stehen = True
if event.key == K_f:
if stehen == True:
munition = 5
if move_up:
player = player.move(0, -1)
gegner1_rect = gegner1_rect.move(0, 1)
if move_down:
player = player.move(0, 1)
gegner1_rect = gegner1_rect.move(0, -1)
if move_right:
player = player.move(1, 0)
gegner1_rect = gegner1_rect.move(-1, 0)
if move_left:
player = player.move(-1, 0)
gegner1_rect = gegner1_rect.move(1, 0)
if event.type == MOUSEBUTTONDOWN:
isplaying = pygame.mixer.music.get_busy()
if isplaying == False:
if stehen == True:
if munition > 0:
pygame.mixer.music.load('shot1.wav')
pygame.mixer.music.play()
munition = munition - 1
screen.blit(spieler, player)
screen.blit(gegner1, gegner1_rect)
pygame.display.flip()