Anzeige mit packets abfragen usw.

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jaschka2010
User
Beiträge: 2
Registriert: Samstag 31. Juli 2010, 10:40

Hallo Community,
Ich bin recht neu hier und habe ein großes Problem womit ich mich schon lange beschäftige.
Falls ihr das Spiel Metin2 kennt ist es einfacher zu verstehen was ich meine, wenn nicht dann ist es halt bisschen schwerer.
Metin2 ist ein MMORPG. Ein Massiv-Multiplayer-Online Role-Play-Game!
In Metin2 gibt es eine sogenannte Levelanzeige.
Das heißt im grunde genommen einfach nur neben dem Namen des Charakters steht Lv. 80 als beispiel
Das bedeutet der Charakter ist Level 80.
Ich kriege es aber selber nicht hin.
Das alles ist in Python geschrieben.
Das hier ist ein Beispiel wie es aussehen soll : Bild
Ich schreibe mal den Dateinhalt rein.(ist am ende)
Wie man sieht steht die Levelanzeige neben dem Rang. Also z.b Ritterlich,Gut usw.
Deswegen in dem Text bei Alignment schauen !
Ist ungefähr das gleiche wie die Levelanzeige. nur eine Rang anzeige.
Hoffentlich könnt ihr mir helfen.
game.py

Code: Alles auswählen

import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import locale
import constInfo
import exchange

import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget

# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST

import mouseModule
import consoleModule
import locale

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import stringCommander

from _weakref import proxy

# TEXTTAIL_LIVINGTIME_CONTROL
if locale.IsJAPAN():
	app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL

# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = FALSE

if locale.IsEUROPE():
	SCREENSHOT_CWDSAVE = TRUE
# END_OF_SCREENSHOT_CWDSAVE

cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0

testAlignment = 0

class GameWindow(ui.ScriptWindow):
	canQuestLettersShow = 1
	def __init__(self, stream):
		ui.ScriptWindow.__init__(self, "GAME")
		self.SetWindowName("game")
		net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
		player.SetGameWindow(self)

		self.quickSlotPageIndex = 0
		self.lastPKModeSendedTime = 0
		self.pressNumber = None

		self.guildWarQuestionDialog = None
		self.interface = None
		self.targetBoard = None
		self.console = None
		self.mapNameShower = None
		self.affectShower = None
		self.playerGauge = None

		self.stream=stream
		self.interface = interfaceModule.Interface()
		self.interface.MakeInterface()
		self.interface.ShowDefaultWindows()

		self.curtain = uiPhaseCurtain.PhaseCurtain()
		self.curtain.speed = 0.03
		self.curtain.Hide()

		self.targetBoard = uiTarget.TargetBoard()
		self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
		self.targetBoard.Hide()

		self.console = consoleModule.ConsoleWindow()
		self.console.BindGameClass(self)
		self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
		self.console.Hide()

		self.mapNameShower = uiMapNameShower.MapNameShower()
		self.affectShower = uiAffectShower.AffectShower()

		self.playerGauge = uiPlayerGauge.PlayerGauge(self)
		self.playerGauge.Hide()

		self.__SetQuickSlotMode()

		self.__ServerCommand_Build()
		self.__ProcessPreservedServerCommand()

	def __del__(self):
		player.SetGameWindow(0)
		net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
		ui.ScriptWindow.__del__(self)

	def Open(self):
		app.SetFrameSkip(1)

		self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())

		self.quickSlotPageIndex = 0
		self.PickingCharacterIndex = -1
		self.PickingItemIndex = -1
		self.consoleEnable = FALSE
		self.isShowDebugInfo = FALSE
		self.ShowNameFlag = FALSE

		self.enableXMasBoom = FALSE
		self.startTimeXMasBoom = 0.0
		self.indexXMasBoom = 0

		global cameraDistance, cameraPitch, cameraRotation, cameraHeight

		app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)

		constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
		constInfo.SET_DEFAULT_CHRNAME_COLOR()
		constInfo.SET_DEFAULT_FOG_LEVEL()
		constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
		constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
		constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

		# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
		constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
		# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

		import event
		event.SetLeftTimeString(locale.UI_LEFT_TIME)

		textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

		if constInfo.PVPMODE_TEST_ENABLE:
			self.testPKMode = ui.TextLine()
			self.testPKMode.SetFontName(locale.UI_DEF_FONT)
			self.testPKMode.SetPosition(0, 15)
			self.testPKMode.SetWindowHorizontalAlignCenter()
			self.testPKMode.SetHorizontalAlignCenter()
			self.testPKMode.SetFeather()
			self.testPKMode.SetOutline()
			self.testPKMode.Show()

			self.testAlignment = ui.TextLine()
			self.testAlignment.SetFontName(locale.UI_DEF_FONT)
			self.testAlignment.SetPosition(0, 35)
			self.testAlignment.SetWindowHorizontalAlignCenter()
			self.testAlignment.SetHorizontalAlignCenter()
			self.testAlignment.SetFeather()
			self.testAlignment.SetOutline()
			self.testAlignment.Show()

		self.__BuildKeyDict()
		self.__BuildDebugInfo()

		# PRIVATE_SHOP_PRICE_LIST
		uiPrivateShopBuilder.Clear()
		# END_OF_PRIVATE_SHOP_PRICE_LIST

		# UNKNOWN_UPDATE
		exchange.InitTrading()
		# END_OF_UNKNOWN_UPDATE

		if debugInfo.IsDebugMode():
			self.ToggleDebugInfo()

		## Sound
		snd.SetMusicVolumef(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
		snd.SetSoundVolume(systemSetting.GetSoundVolume())

		netFieldMusicFileName = net.GetFieldMusicFileName()
		if netFieldMusicFileName:
			snd.FadeInMusic("BGM/" + netFieldMusicFileName)
		elif musicInfo.fieldMusic != "":						
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

		self.__SetQuickSlotMode()
		self.__SelectQuickPage(self.quickSlotPageIndex)

		self.SetFocus()
		self.Show()
		app.ShowCursor()

		net.SendEnterGamePacket()

		# START_GAME_ERROR_EXIT
		try:
			self.StartGame()
		except:
			import exception
			exception.Abort("GameWindow.Open")
		# END_OF_START_GAME_ERROR_EXIT

	def Close(self):
		self.Hide()

		global cameraDistance, cameraPitch, cameraRotation, cameraHeight
		(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()

		if musicInfo.fieldMusic != "":
			snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)

		self.onPressKeyDict = None
		self.onClickKeyDict = None

		chat.Close()
		snd.StopAllSound()
		grp.InitScreenEffect()
		chr.Destroy()
		textTail.Clear()
		quest.Clear()
		background.Destroy()
		guild.Destroy()
		messenger.Destroy()
		skill.ClearSkillData()
		wndMgr.Unlock()
		mouseModule.mouseController.DeattachObject()

		if self.guildWarQuestionDialog:
			self.guildWarQuestionDialog.Close()

		self.guildNameBoard = None
		self.partyRequestQuestionDialog = None
		self.partyInviteQuestionDialog = None
		self.guildInviteQuestionDialog = None
		self.guildWarQuestionDialog = None
		self.messengerAddFriendQuestion = None

		# UNKNOWN_UPDATE
		self.itemDropQuestionDialog = None
		# END_OF_UNKNOWN_UPDATE

		# QUEST_CONFIRM
		self.confirmDialog = None
		# END_OF_QUEST_CONFIRM

		self.PrintCoord = None
		self.FrameRate = None
		self.Pitch = None
		self.Splat = None
		self.TextureNum = None
		self.ObjectNum = None
		self.ViewDistance = None

		self.ClearDictionary()

		self.playerGauge = None
		self.mapNameShower = None
		self.affectShower = None

		if self.console:
			self.console.BindGameClass(0)
			self.console.Close()
			self.console=None
		
		if self.targetBoard:
			self.targetBoard.Destroy()
			self.targetBoard = None
	
		if self.interface:
			self.interface.HideAllWindows()
			self.interface.Close()
			self.interface=None

		player.ClearSkillDict()
		player.ResetCameraRotation()

		self.KillFocus()
		app.HideCursor()

		print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"

	def __BuildKeyDict(self):
		onPressKeyDict = {}

		##PressKey ´Â ´©¸£°í ÀÖ´Â µ¿¾È °è¼Ó Àû¿ëµÇ´Â Å°ÀÌ´Ù.
		
		## ¼ýÀÚ ´ÜÃàÅ° Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ýÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à)
		## F12 ´Â Ŭ¶ó µð¹ö±×¿ë Å°À̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù.
		onPressKeyDict[app.DIK_1]	= lambda : self.__PressNumKey(1)
		onPressKeyDict[app.DIK_2]	= lambda : self.__PressNumKey(2)
		onPressKeyDict[app.DIK_3]	= lambda : self.__PressNumKey(3)
		onPressKeyDict[app.DIK_4]	= lambda : self.__PressNumKey(4)
		onPressKeyDict[app.DIK_5]	= lambda : self.__PressNumKey(5)
		onPressKeyDict[app.DIK_6]	= lambda : self.__PressNumKey(6)
		onPressKeyDict[app.DIK_7]	= lambda : self.__PressNumKey(7)
		onPressKeyDict[app.DIK_8]	= lambda : self.__PressNumKey(8)
		onPressKeyDict[app.DIK_9]	= lambda : self.__PressNumKey(9)
		onPressKeyDict[app.DIK_F1]	= lambda : self.__PressQuickSlot(4)
		onPressKeyDict[app.DIK_F2]	= lambda : self.__PressQuickSlot(5)
		onPressKeyDict[app.DIK_F3]	= lambda : self.__PressQuickSlot(6)
		onPressKeyDict[app.DIK_F4]	= lambda : self.__PressQuickSlot(7)

		onPressKeyDict[app.DIK_LALT]		= lambda : self.ShowName()
		onPressKeyDict[app.DIK_LCONTROL]	= lambda : self.ShowMouseImage()
		onPressKeyDict[app.DIK_SYSRQ]		= lambda : self.SaveScreen()
		onPressKeyDict[app.DIK_SPACE]		= lambda : self.StartAttack()

		#ij¸¯ÅÍ À̵¿Å°
		onPressKeyDict[app.DIK_UP]			= lambda : self.MoveUp()
		onPressKeyDict[app.DIK_DOWN]		= lambda : self.MoveDown()
		onPressKeyDict[app.DIK_LEFT]		= lambda : self.MoveLeft()
		onPressKeyDict[app.DIK_RIGHT]		= lambda : self.MoveRight()
		onPressKeyDict[app.DIK_W]			= lambda : self.MoveUp()
		onPressKeyDict[app.DIK_S]			= lambda : self.MoveDown()
		onPressKeyDict[app.DIK_A]			= lambda : self.MoveLeft()
		onPressKeyDict[app.DIK_D]			= lambda : self.MoveRight()

		onPressKeyDict[app.DIK_E]			= lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_R]			= lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
		#onPressKeyDict[app.DIK_F]			= lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_T]			= lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_G]			= self.__PressGKey
		onPressKeyDict[app.DIK_Q]			= self.__PressQKey

		onPressKeyDict[app.DIK_NUMPAD9]		= lambda: app.MovieResetCamera()
		onPressKeyDict[app.DIK_NUMPAD4]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_NUMPAD6]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_PGUP]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_PGDN]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_NUMPAD8]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_NUMPAD2]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_GRAVE]		= lambda : self.PickUpItem()
		onPressKeyDict[app.DIK_Z]			= lambda : self.PickUpItem()
		onPressKeyDict[app.DIK_C]			= lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_V]			= lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
		#onPressKeyDict[app.DIK_B]			= lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_N]			= lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_I]			= lambda : self.interface.ToggleInventoryWindow()
		onPressKeyDict[app.DIK_M]			= lambda : self.interface.PressMKey()
		#onPressKeyDict[app.DIK_H]			= lambda : self.interface.OpenHelpWindow()
		onPressKeyDict[app.DIK_ADD]			= lambda : self.interface.MiniMapScaleUp()
		onPressKeyDict[app.DIK_SUBTRACT]	= lambda : self.interface.MiniMapScaleDown()
		onPressKeyDict[app.DIK_L]			= lambda : self.interface.ToggleChatLogWindow()
		onPressKeyDict[app.DIK_COMMA]		= lambda : self.ShowConsole()		# "`" key
		onPressKeyDict[app.DIK_LSHIFT]		= lambda : self.__SetQuickPageMode()

		onPressKeyDict[app.DIK_H]			= lambda : self.__PressHKey()
		onPressKeyDict[app.DIK_B]			= lambda : self.__PressBKey()
		onPressKeyDict[app.DIK_F]			= lambda : self.__PressFKey()

		# CUBE_TEST
		#onPressKeyDict[app.DIK_K]			= lambda : self.interface.OpenCubeWindow()
		# CUBE_TEST_END

		self.onPressKeyDict = onPressKeyDict

		onClickKeyDict = {}
		onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
		onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
		onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
		onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
		onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()

		onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
		onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
		onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
		onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
		onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_G] = lambda: app.PitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
		onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
		onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()

		#if constInfo.PVPMODE_ACCELKEY_ENABLE:
		#	onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

		self.onClickKeyDict=onClickKeyDict

	def __PressNumKey(self,num):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			
			if num >= 1 and num <= 9:
				if(chrmgr.IsPossibleEmoticon(-1)):				
					chrmgr.SetEmoticon(-1,int(num)-1)
					net.SendEmoticon(int(num)-1)
		else:
			if num >= 1 and num <= 4:
				self.pressNumber(num-1)

	def __ClickBKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			return
		else:
			if constInfo.PVPMODE_ACCELKEY_ENABLE:
				self.ChangePKMode()


	def	__PressHKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_ride")
		else:
			self.interface.OpenHelpWindow()

	def	__PressBKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_back")
		else:
			state = "EMOTICON"
			self.interface.ToggleCharacterWindow(state)

	def	__PressFKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_feed")	
		else:
			app.ZoomCamera(app.CAMERA_TO_POSITIVE)

	def __PressGKey(self):
		if self.ShowNameFlag:
			self.interface.ToggleGuildWindow()
		else:
			app.PitchCamera(app.CAMERA_TO_POSITIVE)

	def __PressQKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			if 0!=self.canQuestLettersShow:
				self.interface.HideAllQuestButton()
				self.canQuestLettersShow = 0
			else:
				self.interface.ShowAllQuestButton()
				self.canQuestLettersShow = 1
		else:
			app.RotateCamera(app.CAMERA_TO_NEGATIVE)

	def __SetQuickSlotMode(self):
		self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

	def __SetQuickPageMode(self):
		self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

	def __PressQuickSlot(self, localSlotIndex):
		player.RequestUseLocalQuickSlot(localSlotIndex)

	def __SelectQuickPage(self, pageIndex):
		self.quickSlotPageIndex = pageIndex
		player.SetQuickPage(pageIndex)

	def ToggleDebugInfo(self):
		self.isShowDebugInfo = not self.isShowDebugInfo

		if self.isShowDebugInfo:
			self.PrintCoord.Show()
			self.FrameRate.Show()
			self.Pitch.Show()
			self.Splat.Show()
			self.TextureNum.Show()
			self.ObjectNum.Show()
			self.ViewDistance.Show()
		else:
			self.PrintCoord.Hide()
			self.FrameRate.Hide()
			self.Pitch.Hide()
			self.Splat.Hide()
			self.TextureNum.Hide()
			self.ObjectNum.Hide()
			self.ViewDistance.Hide()

	def __BuildDebugInfo(self):
		## Character Position Coordinate
		self.PrintCoord = ui.TextLine()
		self.PrintCoord.SetFontName(locale.UI_DEF_FONT)
		self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)

		## Frame Rate
		self.FrameRate = ui.TextLine()
		self.FrameRate.SetFontName(locale.UI_DEF_FONT)
		self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)

		## Camera Pitch
		self.Pitch = ui.TextLine()
		self.Pitch.SetFontName(locale.UI_DEF_FONT)
		self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)

		## Splat
		self.Splat = ui.TextLine()
		self.Splat.SetFontName(locale.UI_DEF_FONT)
		self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)

		# TextureNum
		self.TextureNum = ui.TextLine()
		self.TextureNum.SetFontName(locale.UI_DEF_FONT)
		self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 80)

		# ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö
		self.ObjectNum = ui.TextLine()
		self.ObjectNum.SetFontName(locale.UI_DEF_FONT)
		self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)

		# ½Ã¾ß°Å¸®
		self.ViewDistance = ui.TextLine()
		self.ViewDistance.SetFontName(locale.UI_DEF_FONT)
		self.ViewDistance.SetPosition(0, 0)

	def __NotifyError(self, msg):
		chat.AppendChat(chat.CHAT_TYPE_INFO, msg)

	def ChangePKMode(self):

		if not app.IsPressed(app.DIK_LCONTROL):
			return

		if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
			self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
			return

		curTime = app.GetTime()
		if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
			return

		self.lastPKModeSendedTime = curTime

		curPKMode = player.GetPKMode()
		nextPKMode = curPKMode + 1
		if nextPKMode == player.PK_MODE_PROTECT:
			if 0 == player.GetGuildID():
				chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
				nextPKMode = 0
			else:
				nextPKMode = player.PK_MODE_GUILD

		elif nextPKMode == player.PK_MODE_MAX_NUM:
			nextPKMode = 0

		net.SendChatPacket("/PKMode " + str(nextPKMode))
		print "/PKMode " + str(nextPKMode)

	def OnChangePKMode(self):

		self.interface.OnChangePKMode()

		try:
			self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
		except KeyError:
			print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())

		if constInfo.PVPMODE_TEST_ENABLE:
			curPKMode = player.GetPKMode()
			alignment, grade = chr.testGetPKData()
			self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
			self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
			self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + locale.TITLE_NAME_LIST[grade] + ")")

	###############################################################################################
	###############################################################################################
	## Game Callback Functions

	# Start
	def StartGame(self):
		self.RefreshInventory()
		self.RefreshEquipment()
		self.RefreshCharacter()
		self.RefreshSkill()

	# Refresh
	def CheckGameButton(self):
		if self.interface:
			self.interface.CheckGameButton()

	def RefreshAlignment(self):
		self.interface.RefreshAlignment()

	def RefreshStatus(self):
		self.CheckGameButton()

		if self.interface:
			self.interface.RefreshStatus()

		if self.playerGauge:
			self.playerGauge.RefreshGauge()

	def RefreshStamina(self):
		self.interface.RefreshStamina()

	def RefreshSkill(self):
		self.CheckGameButton()
		if self.interface:
			self.interface.RefreshSkill()

	def RefreshQuest(self):
		self.interface.RefreshQuest()

	def RefreshMessenger(self):
		self.interface.RefreshMessenger()

	def RefreshGuildInfoPage(self):
		self.interface.RefreshGuildInfoPage()

	def RefreshGuildBoardPage(self):
		self.interface.RefreshGuildBoardPage()

	def RefreshGuildMemberPage(self):
		self.interface.RefreshGuildMemberPage()

	def RefreshGuildMemberPageGradeComboBox(self):
		self.interface.RefreshGuildMemberPageGradeComboBox()

	def RefreshGuildSkillPage(self):
		self.interface.RefreshGuildSkillPage()

	def RefreshGuildGradePage(self):
		self.interface.RefreshGuildGradePage()

	def RefreshMobile(self):
		if self.interface:
			self.interface.RefreshMobile()

	def OnMobileAuthority(self):
		self.interface.OnMobileAuthority()

	def OnBlockMode(self, mode):
		self.interface.OnBlockMode(mode)

	def OpenQuestWindow(self, skin, idx):
		self.interface.OpenQuestWindow(skin, idx)

	def AskGuildName(self):

		guildNameBoard = uiCommon.InputDialog()
		guildNameBoard.SetTitle(locale.GUILD_NAME)
		guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
		guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
		guildNameBoard.Open()

		self.guildNameBoard = guildNameBoard

	def ConfirmGuildName(self):
		guildName = self.guildNameBoard.GetText()
		if not guildName:
			return

		if net.IsInsultIn(guildName):
			self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME)
			return

		net.SendAnswerMakeGuildPacket(guildName)
		self.guildNameBoard.Close()
		self.guildNameBoard = None
		return TRUE

	def CancelGuildName(self):
		self.guildNameBoard.Close()
		self.guildNameBoard = None
		return TRUE

	## Refine
	def PopupMessage(self, msg):
		self.stream.popupWindow.Close()
		self.stream.popupWindow.Open(msg, 0, locale.UI_OK)

	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
		self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)

	def AppendMaterialToRefineDialog(self, vnum, count):
		self.interface.AppendMaterialToRefineDialog(vnum, count)

	def RunUseSkillEvent(self, slotIndex, coolTime):
		self.interface.OnUseSkill(slotIndex, coolTime)

	def ClearAffects(self):
		self.affectShower.ClearAffects()

	def SetAffect(self, affect):
		self.affectShower.SetAffect(affect)

	def ResetAffect(self, affect):
		self.affectShower.ResetAffect(affect)

	# UNKNOWN_UPDATE
	def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
		self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)

	def BINARY_NEW_RemoveAffect(self, type, pointIdx):
		self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
	# END_OF_UNKNOWN_UPDATE

	def ActivateSkillSlot(self, slotIndex):
		if self.interface:
			self.interface.OnActivateSkill(slotIndex)

	def DeactivateSkillSlot(self, slotIndex):
		if self.interface:
			self.interface.OnDeactivateSkill(slotIndex)

	def RefreshEquipment(self):
		if self.interface:
			self.interface.RefreshInventory()

	def RefreshInventory(self):
		if self.interface:
			self.interface.RefreshInventory()

	def RefreshCharacter(self):
		if self.interface:
			self.interface.RefreshCharacter()

	def OnGameOver(self):
		self.CloseTargetBoard()
		self.OpenRestartDialog()

	def OpenRestartDialog(self):
		self.interface.OpenRestartDialog()

	def ChangeCurrentSkill(self, skillSlotNumber):
		self.interface.OnChangeCurrentSkill(skillSlotNumber)

	## TargetBoard
	def SetPCTargetBoard(self, vid, name):
		self.targetBoard.Open(vid, name)

	def RefreshTargetBoardByVID(self, vid):
		self.targetBoard.RefreshByVID(vid)

	def RefreshTargetBoardByName(self, name):
		self.targetBoard.RefreshByName(name)
		
	def __RefreshTargetBoard(self):
		self.targetBoard.Refresh()
		
	def SetHPTargetBoard(self, vid, hpPercentage):
		if vid != self.targetBoard.GetTargetVID():
			self.targetBoard.ResetTargetBoard()
			self.targetBoard.SetEnemyVID(vid)

		self.targetBoard.SetHP(hpPercentage)
		self.targetBoard.Show()

	def CloseTargetBoardIfDifferent(self, vid):
		if vid != self.targetBoard.GetTargetVID():
			self.targetBoard.Close()

	def CloseTargetBoard(self):
		self.targetBoard.Close()

	## View Equipment
	def OpenEquipmentDialog(self, vid):
		self.interface.OpenEquipmentDialog(vid)

	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
		self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)

	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
		self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)

	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
		self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)

	# SHOW_LOCAL_MAP_NAME
	def ShowMapName(self, mapName, x, y):

		if self.mapNameShower:
			self.mapNameShower.ShowMapName(mapName, x, y)

		if self.interface:
			self.interface.SetMapName(mapName)
	# END_OF_SHOW_LOCAL_MAP_NAME	

	def BINARY_OpenAtlasWindow(self):
		self.interface.BINARY_OpenAtlasWindow()

	## Chat
	def OnRecvWhisper(self, name, line):
		chat.AppendWhisper(chat.WHISPER_TYPE_CHAT, name, line)
		self.interface.RecvWhisper(name)

	def OnRecvWhisperSystemMessage(self, name, line):
		chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, line)
		self.interface.RecvWhisper(name)

	def OnRecvWhisperError(self, mode, name):
		if locale.WHISPER_ERROR.has_key(mode):
			chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, locale.WHISPER_ERROR[mode](name))
		else:
			chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))

		self.interface.RecvWhisper(name)

	def RecvWhisper(self, name):
		self.interface.RecvWhisper(name)

	def OnPickMoney(self, money):
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_PICK_MONEY % (money))

	def OnShopError(self, type):
		try:
			self.PopupMessage(locale.SHOP_ERROR_DICT[type])
		except KeyError:
			self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type))

	def OnSafeBoxError(self):
		self.PopupMessage(locale.SAFEBOX_ERROR)

	def OnFishingSuccess(self, isFish, fishName):
		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_SUCCESS(isFish, fishName), 2000)

	# ADD_FISHING_MESSAGE
	def OnFishingNotifyUnknown(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_UNKNOWN)

	def OnFishingWrongPlace(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_WRONG_PLACE)
	# END_OF_ADD_FISHING_MESSAGE

	def OnFishingNotify(self, isFish, fishName):
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_NOTIFY(isFish, fishName))

	def OnFishingFailure(self):
		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_FAILURE, 2000)

	def OnCannotPickItem(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_PICK_ITEM)

	# MINING
	def OnCannotMining(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_MINING)
	# END_OF_MINING

	def OnCannotUseSkill(self, vid, type):
		if locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
			textTail.RegisterInfoTail(vid, locale.USE_SKILL_ERROR_TAIL_DICT[type])

		if locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_SKILL_ERROR_CHAT_DICT[type])

	def	OnCannotShotError(self, vid, type):
		textTail.RegisterInfoTail(vid, locale.SHOT_ERROR_TAIL_DICT.get(type, locale.SHOT_ERROR_UNKNOWN % (type)))

	## PointReset
	def StartPointReset(self):
		self.interface.OpenPointResetDialog()

	## Shop
	def StartShop(self, vid):
		self.interface.OpenShopDialog(vid)

	def EndShop(self):
		self.interface.CloseShopDialog()

	def RefreshShop(self):
		self.interface.RefreshShopDialog()

	def SetShopSellingPrice(self, Price):
		pass

	## Exchange
	def StartExchange(self):
		self.interface.StartExchange()

	def EndExchange(self):
		self.interface.EndExchange()

	def RefreshExchange(self):
		self.interface.RefreshExchange()

	## Party
	def RecvPartyInviteQuestion(self, leaderVID, leaderName):
		partyInviteQuestionDialog = uiCommon.QuestionDialog()
		partyInviteQuestionDialog.SetText(leaderName + locale.PARTY_DO_YOU_JOIN)
		partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
		partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
		partyInviteQuestionDialog.Open()
		partyInviteQuestionDialog.partyLeaderVID = leaderVID
		self.partyInviteQuestionDialog = partyInviteQuestionDialog

	def AnswerPartyInvite(self, answer):

		if not self.partyInviteQuestionDialog:
			return

		partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID

		distance = player.GetCharacterDistance(partyLeaderVID)
		if distance < 0.0 or distance > 5000:
			answer = FALSE

		net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)

		self.partyInviteQuestionDialog.Close()
		self.partyInviteQuestionDialog = None

	def AddPartyMember(self, pid, name):
		self.interface.AddPartyMember(pid, name)

	def UpdatePartyMemberInfo(self, pid):
		self.interface.UpdatePartyMemberInfo(pid)

	def RemovePartyMember(self, pid):
		self.interface.RemovePartyMember(pid)
		self.__RefreshTargetBoard()

	def LinkPartyMember(self, pid, vid):
		self.interface.LinkPartyMember(pid, vid)

	def UnlinkPartyMember(self, pid):
		self.interface.UnlinkPartyMember(pid)

	def UnlinkAllPartyMember(self):
		self.interface.UnlinkAllPartyMember()

	def ExitParty(self):
		self.interface.ExitParty()
		self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

	def ChangePartyParameter(self, distributionMode):
		self.interface.ChangePartyParameter(distributionMode)

	## Messenger
	def OnMessengerAddFriendQuestion(self, name):
		messengerAddFriendQuestion = uiCommon.QuestionDialog2()
		messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
		messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
		messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
		messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
		messengerAddFriendQuestion.Open()
		messengerAddFriendQuestion.name = name
		self.messengerAddFriendQuestion = messengerAddFriendQuestion

	def OnAcceptAddFriend(self):
		name = self.messengerAddFriendQuestion.name
		net.SendChatPacket("/messenger_auth y " + name)
		self.OnCloseAddFriendQuestionDialog()
		return TRUE

	def OnDenyAddFriend(self):
		name = self.messengerAddFriendQuestion.name
		net.SendChatPacket("/messenger_auth n " + name)
		self.OnCloseAddFriendQuestionDialog()
		return TRUE

	def OnCloseAddFriendQuestionDialog(self):
		self.messengerAddFriendQuestion.Close()
		self.messengerAddFriendQuestion = None
		return TRUE

	## SafeBox
	def OpenSafeboxWindow(self, size):
		self.interface.OpenSafeboxWindow(size)

	def RefreshSafebox(self):
		self.interface.RefreshSafebox()

	def RefreshSafeboxMoney(self):
		self.interface.RefreshSafeboxMoney()

	# ITEM_MALL
	def OpenMallWindow(self, size):
		self.interface.OpenMallWindow(size)

	def RefreshMall(self):
		self.interface.RefreshMall()
	# END_OF_ITEM_MALL

	## Guild
	def RecvGuildInviteQuestion(self, guildID, guildName):
		guildInviteQuestionDialog = uiCommon.QuestionDialog()
		guildInviteQuestionDialog.SetText(guildName + locale.GUILD_DO_YOU_JOIN)
		guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
		guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
		guildInviteQuestionDialog.Open()
		guildInviteQuestionDialog.guildID = guildID
		self.guildInviteQuestionDialog = guildInviteQuestionDialog

	def AnswerGuildInvite(self, answer):

		if not self.guildInviteQuestionDialog:
			return

		guildLeaderVID = self.guildInviteQuestionDialog.guildID
		net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)

		self.guildInviteQuestionDialog.Close()
		self.guildInviteQuestionDialog = None

	
	def DeleteGuild(self):
		self.interface.DeleteGuild()

	## Clock
	def ShowClock(self, second):
		self.interface.ShowClock(second)

	def HideClock(self):
		self.interface.HideClock()

	## Emotion
	def BINARY_ActEmotion(self, emotionIndex):
		if self.interface.wndCharacter:
			self.interface.wndCharacter.ActEmotion(emotionIndex)

	###############################################################################################
	###############################################################################################
	## Keyboard Functions

	def CheckFocus(self):
		if FALSE == self.IsFocus():
			if TRUE == self.interface.IsOpenChat():
				self.interface.ToggleChat()

			self.SetFocus()

	def SaveScreen(self):
		print "save screen"

		# SCREENSHOT_CWDSAVE
		if SCREENSHOT_CWDSAVE:
			if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
				os.mkdir(os.getcwd()+os.sep+"screenshot")

			(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
		else:
			(succeeded, name) = grp.SaveScreenShot()
		# END_OF_SCREENSHOT_CWDSAVE

		if succeeded:
			pass
			"""
			chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1)
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2)
			"""
		else:
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE_FAILURE)

	def ShowConsole(self):
		if debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
			player.EndKeyWalkingImmediately()
			self.console.OpenWindow()

	def ShowName(self):
		self.ShowNameFlag = TRUE
		self.playerGauge.EnableShowAlways()
		player.SetQuickPage(self.quickSlotPageIndex+1)

	# ADD_ALWAYS_SHOW_NAME
	def __IsShowName(self):

		if systemSetting.IsAlwaysShowName():
			return TRUE

		if self.ShowNameFlag:
			return TRUE

		return FALSE
	# END_OF_ADD_ALWAYS_SHOW_NAME
	
	def HideName(self):
		self.ShowNameFlag = FALSE
		self.playerGauge.DisableShowAlways()
		player.SetQuickPage(self.quickSlotPageIndex)

	def ShowMouseImage(self):
		self.interface.ShowMouseImage()

	def HideMouseImage(self):
		self.interface.HideMouseImage()

	def StartAttack(self):
		player.SetAttackKeyState(TRUE)

	def EndAttack(self):
		player.SetAttackKeyState(FALSE)

	def MoveUp(self):
		player.SetSingleDIKKeyState(app.DIK_UP, TRUE)

	def MoveDown(self):
		player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)

	def MoveLeft(self):
		player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)

	def MoveRight(self):
		player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)

	def StopUp(self):
		player.SetSingleDIKKeyState(app.DIK_UP, FALSE)

	def StopDown(self):
		player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)

	def StopLeft(self):
		player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)

	def StopRight(self):
		player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)

	def PickUpItem(self):
		player.PickCloseItem()

	###############################################################################################
	###############################################################################################
	## Event Handler

	def OnKeyDown(self, key):
		try:
			self.onPressKeyDict[key]()
		except KeyError:
			pass
		except:
			raise

		return TRUE

	def OnKeyUp(self, key):
		try:
			self.onClickKeyDict[key]()
		except KeyError:
			pass
		except:
			raise

		return TRUE

	def OnMouseLeftButtonDown(self):

		if self.interface.BUILD_OnMouseLeftButtonDown():
			return

		self.CheckFocus()

		if FALSE == mouseModule.mouseController.isAttached():
			player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);

		return TRUE

	def OnMouseLeftButtonUp(self):

		if self.interface.BUILD_OnMouseLeftButtonUp():
			return

		if TRUE == mouseModule.mouseController.isAttached():

			attachedType = mouseModule.mouseController.GetAttachedType()
			attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
			attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
			attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()

			## QuickSlot
			if player.SLOT_TYPE_QUICK_SLOT == attachedType:
				player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

			## Inventory
			elif player.SLOT_TYPE_INVENTORY == attachedType:

				if player.ITEM_MONEY == attachedItemIndex:
					self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
				else:
					self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

			mouseModule.mouseController.DeattachObject()

		else:
			player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)

		#player.EndMouseWalking()
		return TRUE

	def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
		if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
			if player.IsEquipmentSlot(attachedItemSlotPos):
				self.stream.popupWindow.Close()
				self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)
			else:
				if chr.IsNPC(dstChrID):
					net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount)
				else:
					net.SendExchangeStartPacket(dstChrID)
					net.SendExchangeItemAddPacket(attachedItemSlotPos, 0)
		else:
			self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)

	def __PutMoney(self, attachedType, attachedMoney, dstChrID):
		if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
			net.SendExchangeStartPacket(dstChrID)
			net.SendExchangeElkAddPacket(attachedMoney)
		else:
			self.__DropMoney(attachedType, attachedMoney)

	def __DropMoney(self, attachedType, attachedMoney):
		# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿­°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return
		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
		
		if attachedMoney>=1000:
			self.stream.popupWindow.Close()
			self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER, 0, locale.UI_OK)
			return

		itemDropQuestionDialog = uiCommon.QuestionDialog()
		itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney))
		itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
		itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
		itemDropQuestionDialog.Open()
		itemDropQuestionDialog.dropType = attachedType
		itemDropQuestionDialog.dropCount = attachedMoney
		itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
		self.itemDropQuestionDialog = itemDropQuestionDialog

	def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
		# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿­°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return
		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
		
		if player.IsEquipmentSlot(attachedItemSlotPos):
			self.stream.popupWindow.Close()
			self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)

		else:
			dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

			item.SelectItem(dropItemIndex)
			dropItemName = item.GetItemName()

			## Question Text
			questionText = locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

			## Dialog
			itemDropQuestionDialog = uiCommon.QuestionDialog()
			itemDropQuestionDialog.SetText(questionText)
			itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
			itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
			itemDropQuestionDialog.Open()
			itemDropQuestionDialog.dropType = attachedType
			itemDropQuestionDialog.dropNumber = attachedItemSlotPos
			itemDropQuestionDialog.dropCount = attachedItemCount
			self.itemDropQuestionDialog = itemDropQuestionDialog

	def RequestDropItem(self, answer):

		if not self.itemDropQuestionDialog:
			return

		if answer:
			dropType = self.itemDropQuestionDialog.dropType
			dropCount = self.itemDropQuestionDialog.dropCount
			dropNumber = self.itemDropQuestionDialog.dropNumber

			if player.SLOT_TYPE_INVENTORY == dropType:

				if dropNumber == player.ITEM_MONEY:
					net.SendGoldDropPacketNew(dropCount)
					snd.PlaySound("sound/ui/money.wav")

				else:
					# PRIVATESHOP_DISABLE_ITEM_DROP
					self.__SendDropItemPacket(dropNumber, dropCount)
					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

		self.itemDropQuestionDialog.Close()
		self.itemDropQuestionDialog = None

	# PRIVATESHOP_DISABLE_ITEM_DROP
	def __SendDropItemPacket(self, itemVNum, itemCount):
		if uiPrivateShopBuilder.IsBuildingPrivateShop():
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return

		net.SendItemDropPacketNew(itemVNum, itemCount)
	# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

	def OnMouseRightButtonDown(self):

		self.CheckFocus()

		if TRUE == mouseModule.mouseController.isAttached():
			mouseModule.mouseController.DeattachObject()

		else:
			player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)

		return TRUE

	def OnMouseRightButtonUp(self):
		if TRUE == mouseModule.mouseController.isAttached():
			return TRUE

		player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
		return TRUE

	def OnMouseMiddleButtonDown(self):
		player.SetMouseMiddleButtonState(player.MBS_PRESS)

	def OnMouseMiddleButtonUp(self):
		player.SetMouseMiddleButtonState(player.MBS_CLICK)

	def OnUpdate(self):	
		app.UpdateGame()
		
		if self.mapNameShower.IsShow():
			self.mapNameShower.Update()

		if self.isShowDebugInfo:
			self.UpdateDebugInfo()

		if self.enableXMasBoom:
			self.__XMasBoom_Update()

		self.interface.BUILD_OnUpdate()
		
		
	def UpdateDebugInfo(self):
		#
		# ij¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â
		(x, y, z) = player.GetMainCharacterPosition()
		nUpdateTime = app.GetUpdateTime()
		nUpdateFPS = app.GetUpdateFPS()
		nRenderFPS = app.GetRenderFPS()
		nFaceCount = app.GetFaceCount()
		fFaceSpeed = app.GetFaceSpeed()
		nST=background.GetRenderShadowTime()
		(fAveRT, nCurRT) =  app.GetRenderTime()
		(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
		(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
		if iPatch == 0:
			iPatch = 1

		#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

		self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))			

		self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))

		if fAveRT>1.0:
			self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))

		self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
		#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
		#self.TextureNum.SetText("TN : %s" % (sTextureNum))
		#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
		self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))

	def OnRender(self):
		app.RenderGame()
		
		if self.console.Console.collision:
			background.RenderCollision()
			chr.RenderCollision()

		(x, y) = app.GetCursorPosition()

		########################
		# Picking
		########################
		textTail.UpdateAllTextTail()

		if TRUE == wndMgr.IsPickedWindow(self.hWnd):

			self.PickingCharacterIndex = chr.Pick()

			if -1 != self.PickingCharacterIndex:
				textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
			if 0 != self.targetBoard.GetTargetVID():
				textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

			# ADD_ALWAYS_SHOW_NAME
			if not self.__IsShowName():
				self.PickingItemIndex = item.Pick()
				if -1 != self.PickingItemIndex:
					textTail.ShowItemTextTail(self.PickingItemIndex)
			# END_OF_ADD_ALWAYS_SHOW_NAME
			
		## Show all name in the range
		
		# ADD_ALWAYS_SHOW_NAME
		if self.__IsShowName():
			textTail.ShowAllTextTail()
			self.PickingItemIndex = textTail.Pick(x, y)
		# END_OF_ADD_ALWAYS_SHOW_NAME

		textTail.UpdateShowingTextTail()
		textTail.ArrangeTextTail()
		if -1 != self.PickingItemIndex:
			textTail.SelectItemName(self.PickingItemIndex)

		grp.PopState()
		grp.SetInterfaceRenderState()

		textTail.Render()
		textTail.HideAllTextTail()

	def OnPressEscapeKey(self):
		if app.TARGET == app.GetCursor():
			app.SetCursor(app.NORMAL)

		elif TRUE == mouseModule.mouseController.isAttached():
			mouseModule.mouseController.DeattachObject()

		else:
			self.interface.OpenSystemDialog()

		return TRUE

	def OnIMEReturn(self):
		if app.IsPressed(app.DIK_LSHIFT):
			self.interface.OpenWhisperDialogWithoutTarget()
		else:
			self.interface.ToggleChat()
		return TRUE

	def OnPressExitKey(self):
		self.interface.ToggleSystemDialog()
		return TRUE

	## BINARY CALLBACK
	######################################################################################
	
	# WEDDING
	def BINARY_LoverInfo(self, name, lovePoint):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnAddLover(name, lovePoint)
		if self.affectShower:
			self.affectShower.SetLoverInfo(name, lovePoint)

	def BINARY_UpdateLovePoint(self, lovePoint):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
		if self.affectShower:
			self.affectShower.OnUpdateLovePoint(lovePoint)
	# END_OF_WEDDING
	
	# QUEST_CONFIRM
	def BINARY_OnQuestConfirm(self, msg, timeout, pid):
		confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
		confirmDialog.Open(msg, timeout)
		confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
		confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
		self.confirmDialog = confirmDialog
	# END_OF_QUEST_CONFIRM

	# CUBE
	def BINARY_Cube_Open(self):
		self.interface.OpenCubeWindow()

	def BINARY_Cube_Close(self):
		self.interface.CloseCubeWindow()

	def BINARY_Cube_Succeed(self, itemVnum, count):
		print "Å¥ºê Á¦ÀÛ ¼º°ø"
		self.interface.SucceedCubeWork(itemVnum, count)
		pass

	def BINARY_Cube_Failed(self):
		print "Å¥ºê Á¦ÀÛ ½ÇÆÐ"
		#self.PopupMessage(locale.CUBE_FAILURE)
		pass

	# END_OF_CUBE
	
	def BINARY_SetBigMessage(self, message):
		self.interface.bigBoard.SetTip(message)

	def BINARY_SetTipMessage(self, message):
		self.interface.tipBoard.SetTip(message)		

	def BINARY_AppendNotifyMessage(self, type):
		if not type in locale.NOTIFY_MESSAGE:
			return
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.NOTIFY_MESSAGE[type])

	def BINARY_Guild_EnterGuildArea(self, areaID):
		self.interface.BULID_EnterGuildArea(areaID)

	def BINARY_Guild_ExitGuildArea(self, areaID):
		self.interface.BULID_ExitGuildArea(areaID)

	def BINARY_GuildWar_OnSendDeclare(self, guildID):
		pass

	def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
		mainCharacterName = player.GetMainCharacterName()
		masterName = guild.GetGuildMasterName()
		if mainCharacterName == masterName:
			self.__GuildWar_OpenAskDialog(guildID, warType)

	def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
		self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)	

	def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
		self.interface.OnStartGuildWar(guildSelf, guildOpp)

	def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
		self.interface.OnEndGuildWar(guildSelf, guildOpp)

	def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
		self.interface.BINARY_SetObserverMode(isEnable)

	def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
		self.interface.wndMiniMap.UpdateObserverCount(observerCount)

	def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
		guildID1 = int(guildID1)
		guildID2 = int(guildID2)
		memberCount1 = int(memberCount1)
		memberCount2 = int(memberCount2)
		observerCount = int(observerCount)

		self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
		self.interface.wndMiniMap.UpdateObserverCount(observerCount)

	def __GuildWar_OpenAskDialog(self, guildID, warType):

		guildName = guild.GetGuildName(guildID)

		# REMOVED_GUILD_BUG_FIX
		if "Noname" == guildName:
			return
		# END_OF_REMOVED_GUILD_BUG_FIX

		import uiGuild
		questionDialog = uiGuild.AcceptGuildWarDialog()
		questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
		questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
		questionDialog.Open(guildName, warType)

		self.guildWarQuestionDialog = questionDialog

	def __GuildWar_CloseAskDialog(self):
		self.guildWarQuestionDialog.Close()
		self.guildWarQuestionDialog = None

	def __GuildWar_OnAccept(self):

		guildName = self.guildWarQuestionDialog.GetGuildName()

		net.SendChatPacket("/war " + guildName)
		self.__GuildWar_CloseAskDialog()

		return 1

	def __GuildWar_OnDecline(self):

		guildName = self.guildWarQuestionDialog.GetGuildName()

		net.SendChatPacket("/nowar " + guildName)
		self.__GuildWar_CloseAskDialog()

		return 1
	## BINARY CALLBACK
	######################################################################################

	def __ServerCommand_Build(self):
		serverCommandList={
			"ConsoleEnable"			: self.__Console_Enable,
			"DayMode"				: self.__DayMode_Update, 
			"PRESERVE_DayMode"		: self.__PRESERVE_DayMode_Update, 
			"CloseRestartWindow"	: self.__RestartDialog_Close,
			"OpenPrivateShop"		: self.__PrivateShop_Open,
			"PartyHealReady"		: self.PartyHealReady,
			"ShowMeSafeboxPassword"	: self.AskSafeboxPassword,
			"CloseSafebox"			: self.CommandCloseSafebox,

			# ITEM_MALL
			"CloseMall"				: self.CommandCloseMall,
			"ShowMeMallPassword"	: self.AskMallPassword,
			"item_mall"				: self.__ItemMall_Open,
			# END_OF_ITEM_MALL

			"RefineSuceeded"		: self.RefineSuceededMessage,
			"RefineFailed"			: self.RefineFailedMessage,
			"xmas_snow"				: self.__XMasSnow_Enable,
			"xmas_boom"				: self.__XMasBoom_Enable,
			"xmas_song"				: self.__XMasSong_Enable,
			"xmas_tree"				: self.__XMasTree_Enable,
			"newyear_boom"			: self.__XMasBoom_Enable,
			"PartyRequest"			: self.__PartyRequestQuestion,
			"PartyRequestDenied"	: self.__PartyRequestDenied,
			"horse_state"			: self.__Horse_UpdateState,
			"hide_horse_state"		: self.__Horse_HideState,
			"WarUC"					: self.__GuildWar_UpdateMemberCount,
			"test_server"			: self.__EnableTestServerFlag,

			# WEDDING
			"lover_login"			: self.__LoginLover,
			"lover_logout"			: self.__LogoutLover,
			"lover_near"			: self.__LoverNear,
			"lover_far"				: self.__LoverFar,
			"lover_divorce"			: self.__LoverDivorce,
			"PlayMusic"				: self.__PlayMusic,
			# END_OF_WEDDING

			# PRIVATE_SHOP_PRICE_LIST
			"MyShopPriceList"		: self.__PrivateShop_PriceList,
			# END_OF_PRIVATE_SHOP_PRICE_LIST
		}

		self.serverCommander=stringCommander.Analyzer()
		for serverCommandItem in serverCommandList.items():
			self.serverCommander.SAFE_RegisterCallBack(
				serverCommandItem[0], serverCommandItem[1]
			)

	def BINARY_ServerCommand_Run(self, line):
		try:
			#print " BINARY_ServerCommand_Run", line
			return self.serverCommander.Run(line)
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0

	def __ProcessPreservedServerCommand(self):
		try:
			command = net.GetPreservedServerCommand()
			while command:
				print " __ProcessPreservedServerCommand", command
				self.serverCommander.Run(command)
				command = net.GetPreservedServerCommand()
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0

	def PartyHealReady(self):
		self.interface.PartyHealReady()

	def AskSafeboxPassword(self):
		self.interface.AskSafeboxPassword()

	# ITEM_MALL
	def AskMallPassword(self):
		self.interface.AskMallPassword()

	def __ItemMall_Open(self):
		self.interface.OpenItemMall();

	def CommandCloseMall(self):
		self.interface.CommandCloseMall()
	# END_OF_ITEM_MALL

	def RefineSuceededMessage(self):
		snd.PlaySound("sound/ui/make_soket.wav")
		self.PopupMessage(locale.REFINE_SUCCESS)

	def RefineFailedMessage(self):
		snd.PlaySound("sound/ui/jaeryun_fail.wav")
		self.PopupMessage(locale.REFINE_FAILURE)

	def CommandCloseSafebox(self):
		self.interface.CommandCloseSafebox()

	# PRIVATE_SHOP_PRICE_LIST
	def __PrivateShop_PriceList(self, itemVNum, itemPrice):
		uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)	
	# END_OF_PRIVATE_SHOP_PRICE_LIST

	def __Horse_HideState(self):
		self.affectShower.SetHorseState(0, 0, 0)

	def __Horse_UpdateState(self, level, health, battery):
		self.affectShower.SetHorseState(int(level), int(health), int(battery))

	def __IsXMasMap(self):
		mapDict = ( "metin2_map_n_flame_01",
					"metin2_map_n_desert_01",
					"metin2_map_spiderdungeon",
					"metin2_map_deviltower1", )

		if background.GetCurrentMapName() in mapDict:
			return FALSE

		return TRUE

	def __XMasSnow_Enable(self, mode):

		self.__XMasSong_Enable(mode)

		if "1"==mode:

			if not self.__IsXMasMap():
				return

			print "XMAS_SNOW ON"
			background.EnableSnow(1)

		else:
			print "XMAS_SNOW OFF"
			background.EnableSnow(0)

	def __XMasBoom_Enable(self, mode):
		if "1"==mode:

			if not self.__IsXMasMap():
				return

			print "XMAS_BOOM ON"
			self.__DayMode_Update("dark")
			self.enableXMasBoom = TRUE
			self.startTimeXMasBoom = app.GetTime()
		else:
			print "XMAS_BOOM OFF"
			self.__DayMode_Update("light")
			self.enableXMasBoom = FALSE

	def __XMasTree_Enable(self, grade):

		print "XMAS_TREE ", grade
		background.SetXMasTree(int(grade))

	def __XMasSong_Enable(self, mode):
		if "1"==mode:
			print "XMAS_SONG ON"

			XMAS_BGM = "xmas.mp3"

			if app.IsExistFile("BGM/" + XMAS_BGM)==1:
				if musicInfo.fieldMusic != "":
					snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

				musicInfo.fieldMusic=XMAS_BGM
				snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

		else:
			print "XMAS_SONG OFF"

			if musicInfo.fieldMusic != "":
				snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

			musicInfo.fieldMusic=musicInfo.METIN2THEMA
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

	def __RestartDialog_Close(self):
		self.interface.CloseRestartDialog()

	def __Console_Enable(self):
		self.consoleEnable = TRUE
		app.EnableSpecialCameraMode()
		ui.EnablePaste(TRUE)

	## PrivateShop
	def __PrivateShop_Open(self):
		self.interface.OpenPrivateShopInputNameDialog()

	def BINARY_PrivateShop_Appear(self, vid, text):
		self.interface.AppearPrivateShop(vid, text)

	def BINARY_PrivateShop_Disappear(self, vid):
		self.interface.DisappearPrivateShop(vid)

	## DayMode
	def __PRESERVE_DayMode_Update(self, mode):
		if "light"==mode:
			background.SetEnvironmentData(0)
		elif "dark"==mode:

			if not self.__IsXMasMap():
				return

			background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
			background.SetEnvironmentData(1)

	def __DayMode_Update(self, mode):
		if "light"==mode:
			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
		elif "dark"==mode:

			if not self.__IsXMasMap():
				return

			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

	def __DayMode_OnCompleteChangeToLight(self):
		background.SetEnvironmentData(0)
		self.curtain.FadeIn()

	def __DayMode_OnCompleteChangeToDark(self):
		background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
		background.SetEnvironmentData(1)
		self.curtain.FadeIn()

	## XMasBoom
	def __XMasBoom_Update(self):

		self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
		if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
			return

		boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
		boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]

		if app.GetTime() - self.startTimeXMasBoom > boomTime:

			self.indexXMasBoom += 1

			for i in xrange(boomCount):
				self.__XMasBoom_Boom()

	def __XMasBoom_Boom(self):
		x, y, z = player.GetMainCharacterPosition()
		randX = app.GetRandom(-150, 150)
		randY = app.GetRandom(-150, 150)

		snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")

	def __PartyRequestQuestion(self, vid):
		vid = int(vid)
		partyRequestQuestionDialog = uiCommon.QuestionDialog()
		partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT)
		partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT)
		partyRequestQuestionDialog.SetCancelText(locale.UI_DENY)
		partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
		partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
		partyRequestQuestionDialog.Open()
		partyRequestQuestionDialog.vid = vid
		self.partyRequestQuestionDialog = partyRequestQuestionDialog

	def __AnswerPartyRequest(self, answer):
		if not self.partyRequestQuestionDialog:
			return

		vid = self.partyRequestQuestionDialog.vid

		if answer:
			net.SendChatPacket("/party_request_accept " + str(vid))
		else:
			net.SendChatPacket("/party_request_deny " + str(vid))

		self.partyRequestQuestionDialog.Close()
		self.partyRequestQuestionDialog = None

	def __PartyRequestDenied(self):
		self.PopupMessage(locale.PARTY_REQUEST_DENIED)

	def __EnableTestServerFlag(self):
		app.EnableTestServerFlag()

	# WEDDING
	def __LoginLover(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLoginLover()

	def __LogoutLover(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLogoutLover()
		if self.affectShower:
			self.affectShower.HideLoverState()

	def __LoverNear(self):
		if self.affectShower:
			self.affectShower.ShowLoverState()

	def __LoverFar(self):
		if self.affectShower:
			self.affectShower.HideLoverState()

	def __LoverDivorce(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.ClearLoverInfo()
		if self.affectShower:
			self.affectShower.ClearLoverState()

	def __PlayMusic(self, flag, filename):
		flag = int(flag)
		if flag:
			snd.FadeOutAllMusic()
			musicInfo.SaveLastPlayFieldMusic()
			snd.FadeInMusic("BGM/" + filename)
		else:
			snd.FadeOutAllMusic()
			musicInfo.LoadLastPlayFieldMusic()
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

	# END_OF_WEDDING


jaschka2010
User
Beiträge: 2
Registriert: Samstag 31. Juli 2010, 10:40

locale.py

Code: Alles auswählen

import app
import constInfo

APP_TITLE = "METIN2"

GUILD_HEADQUARTER = "Main Building"
GUILD_FACILITY = "Facility"
GUILD_OBJECT = "Object"
GUILD_MEMBER_COUNT_INFINITY = "INFINITY"

LOGIN_FAILURE_BLOCK_LOGIN = "BLOCK_LOGIN"
CHANNEL_NOTIFY_FULL = "CHANNEL_NOTIFY_FULL"

GUILD_BUILDING_LIST_TXT = app.GetLocalePath() + "/GuildBuildingList.txt"
ERROR_MARK_UPLOAD_NEED_RECONNECT = "UploadMark: Reconnect to game"
ERROR_MARK_CHECK_NEED_RECONNECT = "CheckMark: Reconnect to game"

__IS_YMIR		= "YMIR" == app.GetLocaleServiceName()	
__IS_CIBN		= "CIBN" == app.GetLocaleServiceName()  
__IS_LETSGAME	= "LETSGAME" == app.GetLocaleServiceName()	
__IS_JAPAN		= "JAPAN" == app.GetLocaleServiceName()	
__IS_ENGLISH	= "ENGLISH" == app.GetLocaleServiceName()	
__IS_GERMANY	= "GERMANY" == app.GetLocaleServiceName()	
__IS_HONGKONG	= "HONGKONG" == app.GetLocaleServiceName()
__IS_NEWCIBN	= "NEWCIBN" == app.GetLocaleServiceName()
__IS_TAIWAN		= "TAIWAN" == app.GetLocaleServiceName()
__IS_EUROPE		= "EUROPE" == app.GetLocaleServiceName()		
__IS_ITALY		= "ITALY" == app.GetLocaleServiceName()		
__IS_UK			= "UK" == app.GetLocaleServiceName()		
__IS_SPAIN		= "SPAIN" == app.GetLocaleServiceName()		
__IS_POLAND		= "POLAND" == app.GetLocaleServiceName()		
__IS_PORTUGAL		= "PORTUGAL" == app.GetLocaleServiceName()		
__IS_CANADA		= "locale/ca" == app.GetLocalePath()		
__IS_BRAZIL		= "locale/br" == app.GetLocalePath()		

if __IS_TAIWAN:
	__IS_HONGKONG = TRUE

if __IS_ITALY:
	__IS_EUROPE = TRUE

if __IS_UK:
	__IS_EUROPE = TRUE

if __IS_SPAIN:
	__IS_EUROPE = TRUE

if __IS_POLAND:
	__IS_EUROPE = TRUE

if __IS_PORTUGAL:
	__IS_EUROPE = TRUE

if __IS_CANADA:
	__IS_EUROPE = TRUE


def IsYMIR():
	global __IS_YMIR
	return __IS_YMIR

def IsCIBN():
	global __IS_CIBN
	return __IS_CIBN

def IsLETSGAME():
	global __IS_LETSGAME
	return __IS_LETSGAME

def IsJAPAN():
	global __IS_JAPAN
	return __IS_JAPAN

def IsENGLISH():
	global __IS_ENGLISH
	return __IS_ENGLISH

def IsGERMANY():
	global __IS_GERMANY
	return __IS_GERMANY

def IsHONGKONG():
	global __IS_HONGKONG
	return __IS_HONGKONG

def IsNEWCIBN():
	global __IS_NEWCIBN
	return __IS_NEWCIBN

def IsTAIWAN():
	global __IS_TAIWAN
	return __IS_TAIWAN

def IsEUROPE():
	global __IS_EUROPE
	return __IS_EUROPE

def IsITALY():
	global __IS_ITALY
	return __IS_ITALY

def IsUK():
	global __IS_UK
	return __IS_UK

def IsSPAIN():
	global __IS_SPAIN
	return __IS_SPAIN

def IsPOLAND():
	global __IS_POLAND
	return __IS_POLAND

def IsPORTUGAL(): 
	global __IS_PORTUGAL
	return __IS_PORTUGAL

def IsCANADA():
	global __IS_CANADA
	return __IS_CANADA

def IsBRAZIL():
	global __IS_BRAZIL
	return __IS_BRAZIL

# SUPPORT_NEW_KOREA_SERVER
def LoadLocaleData():
	if IsYMIR():
		import net
		CHEONMA = "õ¸¶ ¼­¹ö"
		if CHEONMA == net.GetServerInfo()[:len(CHEONMA)]:
			app.SetCHEONMA(1)
			app.LoadLocaleData("locale/ymir")
			constInfo.ADD_DEF_BONUS_ENABLE = 1
		else:
			app.SetCHEONMA(0)
			app.LoadLocaleData("locale/korea")
			constInfo.ADD_DEF_BONUS_ENABLE = 0
	else:
		app.LoadLocaleData(app.GetLocalePath())

def IsCHEONMA():
	if IsYMIR():
		return app.IsCHEONMA()
	else:
		return 0
# END_OF_SUPPORT_NEW_KOREA_SERVER

def mapping(**kwargs): return kwargs

def SNA(text):	
	def f(x):
		return text
	return f

def SA(text):
	def f(x):
		return text % x
	return f

def LoadLocaleFile(srcFileName, localeDict):

	funcDict = {"SA":SA, "SNA":SNA}

	lineIndex = 1

	try:
		lines = pack_open(srcFileName, "r").readlines()
	except IOError:
		import dbg
		dbg.LogBox("LoadLocaleError(%(srcFileName)s)" % locals())
		app.Abort()

	for line in lines:
		try:		
			tokens = line[:-1].split("\t")
			if len(tokens) == 2:
				localeDict[tokens[0]] = tokens[1]		
			elif len(tokens) >= 3:
				type = tokens[2].strip()
				if type:
					localeDict[tokens[0]] = funcDict[type](tokens[1])
				else:
					localeDict[tokens[0]] = tokens[1]
			else:
				raise RuntimeError, "Unknown TokenSize"

			lineIndex += 1
		except:
			import dbg
			dbg.LogBox("%s: line(%d): %s" % (srcFileName, lineIndex, line), "Error")
			raise


	
all = ["locale","error"]

if IsLETSGAME():
	FN_GM_MARK = "locale/letgame/effect/gm.mse"	
	LOCALE_FILE_NAME = "locale/letsgamelocale_game.txt"
elif IsCIBN():
	FN_GM_MARK = "locale/cibn/effect/gm.mse"	
	LOCALE_FILE_NAME = "locale/cibn/locale_game.txt"

	constInfo.KEEP_ACCOUNT_CONNETION_ENABLE = 0
	constInfo.MINIMAP_POSITIONINFO_ENABLE = 1
	constInfo.USE_ITEM_WEAPON_TABLE_ATTACK_BONUS = 1
	constInfo.LOGIN_COUNT_LIMIT_ENABLE = 1
	constInfo.KEEP_ACCOUNT_CONNETION_ENABLE = 1
	constInfo.PVPMODE_PROTECTED_LEVEL = 10

elif IsJAPAN():
	FN_GM_MARK = "locale/japan/effect/gm.mse"	
	LOCALE_FILE_NAME = "locale/japan/locale_game.txt"
elif IsENGLISH():
	FN_GM_MARK = "locale/english/effect/gm.mse"	
	LOCALE_FILE_NAME = "locale/english/locale_game.txt"
elif IsGERMANY():
	FN_GM_MARK = "locale/germany/effect/gm.mse"	
	LOCALE_FILE_NAME = "locale/germany/locale_game.txt"
elif IsHONGKONG():
	APP_TITLE = "Às¾s"
	FN_GM_MARK = "locale/hongkong/effect/gm.mse"	
	LOCALE_FILE_NAME = "locale/hongkong/locale_game.txt"
elif IsNEWCIBN():
	FN_GM_MARK = "locale/newcibn/effect/gm.mse"	
	LOCALE_FILE_NAME = "locale/newcibn/locale_game.txt"
elif IsEUROPE():
	FN_GM_MARK = "%s/effect/gm.mse"	% app.GetLocalePath()
	LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath()
else:
	FN_GM_MARK = "locale/ymir/effect/gm.mse"	
	LOCALE_FILE_NAME = "locale/ymir/locale_game.txt"

	constInfo.IN_GAME_SHOP_ENABLE = 1

LoadLocaleFile(LOCALE_FILE_NAME, locals())

########################################################################################################
## NOTE : ¾ÆÀÌÅÛÀ» ¹ö¸±¶§ "¹«¾ùÀ»/¸¦ ¹ö¸®½Ã°Ú½À´Ï±î?" ¹®ÀÚ¿­ÀÇ Á¶»ç ¼±ÅÃÀ» À§ÇÑ ÄÚµå
dictSingleWord = {
	"m":1, "n":1, "r":1, "M":1, "N":1, "R":1, "l":1, "L":1, "1":1, "3":1, "6":1, "7":1, "8":1, "0":1,
}

dictDoubleWord = {
	"°¡":1, "°¼":1, "°Å":1, "°Ü":1, "°í":1, "±³":1, "±¸":1, "±Ô":1, "±×":1, "±â":1, "°³":1, "°Â":1, "°Ô":1, "°è":1, "°ú":1, "±¥":1, "±Å":1, "±Ë":1, "±«":1, "±Í":1, "±á":1,
	"±î":1, "²¥":1, "²¨":1, "²¸":1, "²¿":1, "²Ø":1, "²Ù":1, "²ó":1, "²ô":1, "³¢":1, "±ú":1, "ƒÆ":1, "²²":1, "²¾":1, "²Ê":1, "²Ï":1, "²ã":1, "²ç":1, "²Ò":1, "²î":1, "…Ê":1,
	"³ª":1, "³Ä":1, "³Ê":1, "³à":1, "³ë":1, "´¢":1, "´©":1, "´º":1, "´À":1, "´Ï":1, "³»":1, "†v":1, "³×":1, "³é":1, "³ö":1, "‡R":1, "´²":1, "´´":1, "³ú":1, "´µ":1, "´Ì":1,
	"´Ù":1, "´ô":1, "´õ":1, "µ®":1, "µµ":1, "µÍ":1, "µÎ":1, "µà":1, "µå":1, "µð":1, "´ë":1, "ˆÛ":1, "µ¥":1, "µ³":1, "µÂ":1, "µÅ":1, "µÖ":1, "µØ":1, "µÇ":1, "µÚ":1, "µï":1,
	"µû":1, "‹x":1, "¶°":1, "¶Å":1, "¶Ç":1, "ŒÃ":1, "¶Ñ":1, "":1, "¶ß":1, "¶ì":1, "¶§":1, "‹š":1, "¶¼":1, "‹ó":1, "¶Ì":1, "¶Î":1, "Œô":1, "¶Ø":1, "¶Ï":1, "¶Ù":1, "¶ç":1,
	"¶ó":1, "·ª":1, "·¯":1, "·Á":1, "·Î":1, "·á":1, "·ç":1, "·ù":1, "¸£":1, "¸®":1, "·¡":1, "Žm":1, "·¹":1, "·Ê":1, "·Ö":1, "O":1, "·ï":1, "·ñ":1, "·Ú":1, "·ò":1, "l":1,
	"¸¶":1, "¸Ï":1, "¸Ó":1, "¸ç":1, "¸ð":1, "¹¦":1, "¹«":1, "¹Â":1, "¹Ç":1, "¹Ì":1, "¸Å":1, "Ù":1, "¸Þ":1, "¸ï":1, "¸ú":1, "‘À":1, "¹¹":1, "¹¾":1, "¸þ":1, "¹¿":1, "’Þ":1,
	"¹Ù":1, "¹ò":1, "¹ö":1, "º­":1, "º¸":1, "ºÌ":1, "ºÎ":1, "ºä":1, "ºê":1, "ºñ":1, "¹è":1, "“Ž":1, "º£":1, "º¶":1, "ºÁ":1, "ºÄ":1, "ºÛ":1, "ºÞ":1, "ºÆ":1, "ºß":1, "•‘":1,
	"ºü":1, "»²":1, "»µ":1, "»À":1, "»Ç":1, "»Ï":1, "»Ñ":1, "»Ø":1, "»Ú":1, "»ß":1, "»©":1, "•û":1, "»¾":1, "–§":1, "–Ø":1, "–ô":1, "—¨":1, "—Ä":1, "»Î":1, "—à":1, "˜u":1,
	"»ç":1, "»þ":1, "¼­":1, "¼Å":1, "¼Ò":1, "¼î":1, "¼ö":1, "½´":1, "½º":1, "½Ã":1, "»õ":1, "¼¨":1, "¼¼":1, "¼Î":1, "¼Ý":1, "¼â":1, "½¤":1, "½¦":1, "¼è":1, "½¬":1, "šÃ":1,
	"½Î":1, "›X":1, "½á":1, "›Ç":1, "½î":1, "¾¤":1, "¾¥":1, "o":1, "¾²":1, "¾¾":1, "½Ø":1, "›y":1, "½ê":1, "›ã":1, "½÷":1, "½û":1, "¾¬":1, "¾®":1, "½ý":1, "¾¯":1, "¾º":1,
	"¾Æ":1, "¾ß":1, "¾î":1, "¿©":1, "¿À":1, "¿ä":1, "¿ì":1, "À¯":1, "À¸":1, "ÀÌ":1, "¾Ö":1, "¾ê":1, "¿¡":1, "¿¹":1, "¿Í":1, "¿Ö":1, "¿ö":1, "¿þ":1, "¿Ü":1, "À§":1, "ÀÇ":1,
	"ÀÚ":1, "Àð":1, "Àú":1, "Á®":1, "Á¶":1, "ÁÒ":1, "ÁÖ":1, "Áê":1, "Áî":1, "Áö":1, "Àç":1, "À÷":1, "Á¦":1, "Áµ":1, "ÁÂ":1, "ÁÈ":1, "Áà":1, "Áâ":1, "ÁË":1, "Áã":1, "£p":1,
	"Â¥":1, "¹":1, "¼":1, "ÂÇ":1, "ÂÉ":1, "§c":1, "ÂÞ":1, "Âé":1, "Âê":1, "Âî":1, "°":1, "¤Š":1, "ÂÅ":1, "¥™":1, "ÂÒ":1, "ÂÖ":1, "Âå":1, "¨R":1, "ÂØ":1, "Âè":1, "©n":1,
	"Â÷":1, "í":1, "ó":1, "ÃÄ":1, "ÃÊ":1, "ÃÝ":1, "Ãß":1, "Ãò":1, "Ã÷":1, "Ä¡":1, "ä":1, "ª‰":1, "ü":1, "ÃÇ":1, "ÃÒ":1, "¬‚":1, "Ãç":1, "Ãé":1, "ÃÖ":1, "Ãë":1, "¯M":1,
	"Ä«":1, "ļ":1, "Ä¿":1, "ÄÑ":1, "ÄÚ":1, "Äì":1, "Äí":1, "Å¥":1, "Å©":1, "Å°":1, "ij":1, "°m":1, "ÄÉ":1, "ÄÙ":1, "Äâ":1, "Äè":1, "Äõ":1, "Äù":1, "Äê":1, "Äû":1, "´”":1,
	"Ÿ":1, "ÅË":1, "ÅÍ":1, "Åß":1, "Åä":1, "Åô":1, "Åõ":1, "Æ©":1, "Æ®":1, "Ƽ":1, "ÅÂ":1, "¶O":1, "Å×":1, "Åâ":1, "Åí":1, "Åï":1, "Åý":1, "Æ¡":1, "Åð":1, "Æ¢":1, "Æ·":1,
	"ÆÄ":1, "ÆÙ":1, "ÆÛ":1, "Æì":1, "Æ÷":1, "Ç¥":1, "Ǫ":1, "Ç»":1, "ÇÁ":1, "ÇÇ":1, "ÆÐ":1, "»—":1, "Æä":1, "Æó":1, "Ç¡":1, "½":1, "Ç´":1, "¿R":1, "Ç£":1, "Ƕ":1, "Àc":1,
	"ÇÏ":1, "Çá":1, "Çã":1, "Çô":1, "È£":1, "È¿":1, "ÈÄ":1, "ÈÞ":1, "Èå":1, "È÷":1, "ÇØ":1, "Á…":1, "Çì":1, "Çý":1, "È­":1, "ȳ":1, "ÈÌ":1, "ÈÑ":1, "ȸ":1, "ÈÖ":1, "Èñ":1,
}

locale = mapping(
)


def GetAuxiliaryWordType(text):

	textLength = len(text)

	if textLength > 1:

		singleWord = text[-1]

		if (singleWord >= '0' and singleWord <= '9') or\
			(singleWord >= 'a' and singleWord <= 'z') or\
			(singleWord >= 'A' and singleWord <= 'Z'):
			if not dictSingleWord.has_key(singleWord):
				return 1

		elif dictDoubleWord.has_key(text[-2:]):
			return 1

	return 0



def CutMoneyString(sourceText, startIndex, endIndex, insertingText, backText):

	sourceLength = len(sourceText)

	if sourceLength < startIndex:
		return backText

	text = sourceText[max(0, sourceLength-endIndex):sourceLength-startIndex]

	if not text:
		return backText

	if int(text) <= 0:
		return backText

	text = str(int(text))

	if backText:
		backText = " " + backText

	return text + insertingText + backText

def SecondToDHM(time):

	if time < 60:
		return "0" + MINUTE

	second = int(time % 60)
	minute = int((time / 60) % 60)
	hour = int((time / 60) / 60) % 24
	day = int(int((time / 60) / 60) / 24)

	text = ""

	if day > 0:
		text += str(day) + DAY
		text += " "

	if hour > 0:
		text += str(hour) + HOUR
		text += " "

	if minute > 0:
		text += str(minute) + MINUTE

	return text

def SecondToHM(time):

	if time < 60:
		return "0" + MINUTE

	second = int(time % 60)
	minute = int((time / 60) % 60)
	hour = int((time / 60) / 60)

	text = ""

	if hour > 0:
		text += str(hour) + HOUR
		if hour > 0:
			text += " "

	if minute > 0:
		text += str(minute) + MINUTE

	return text




def GetAlignmentTitleName(alignment):
	if alignment >= 12000:
		return TITLE_NAME_LIST[0]
	elif alignment >= 8000:
		return TITLE_NAME_LIST[1]
	elif alignment >= 4000:
		return TITLE_NAME_LIST[2]
	elif alignment >= 1000:
		return TITLE_NAME_LIST[3]
	elif alignment >= 0:
		return TITLE_NAME_LIST[4]
	elif alignment > -4000:
		return TITLE_NAME_LIST[5]
	elif alignment > -8000:
		return TITLE_NAME_LIST[6]
	elif alignment > -12000:
		return TITLE_NAME_LIST[7]

	return TITLE_NAME_LIST[8]


OPTION_PVPMODE_MESSAGE_DICT = {
	0 : PVP_MODE_NORMAL,
	1 : PVP_MODE_REVENGE,
	2 : PVP_MODE_KILL,
	3 : PVP_MODE_PROTECT,
	4 : PVP_MODE_GUILD,
}

error = mapping(
	CREATE_WINDOW = GAME_INIT_ERROR_MAIN_WINDOW,
	CREATE_CURSOR = GAME_INIT_ERROR_CURSOR,
	CREATE_NETWORK = GAME_INIT_ERROR_NETWORK,
	CREATE_ITEM_PROTO = GAME_INIT_ERROR_ITEM_PROTO,
	CREATE_MOB_PROTO = GAME_INIT_ERROR_MOB_PROTO,
	CREATE_NO_DIRECTX = GAME_INIT_ERROR_DIRECTX,
	CREATE_DEVICE = GAME_INIT_ERROR_GRAPHICS_NOT_EXIST,
	CREATE_NO_APPROPRIATE_DEVICE = GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE,
	CREATE_FORMAT = GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT,
	NO_ERROR = ""
)


GUILDWAR_NORMAL_DESCLIST = [GUILD_WAR_USE_NORMAL_MAP, GUILD_WAR_LIMIT_30MIN, GUILD_WAR_WIN_CHECK_SCORE]
GUILDWAR_WARP_DESCLIST = [GUILD_WAR_USE_BATTLE_MAP, GUILD_WAR_WIN_WIPE_OUT_GUILD, GUILD_WAR_REWARD_POTION]
GUILDWAR_CTF_DESCLIST = [GUILD_WAR_USE_BATTLE_MAP, GUILD_WAR_WIN_TAKE_AWAY_FLAG1, GUILD_WAR_WIN_TAKE_AWAY_FLAG2, GUILD_WAR_REWARD_POTION]

MINIMAP_ZONE_NAME_DICT = {
	"metin2_map_a1"  : MAP_A1,
	"map_a2"         : MAP_A2,
	"metin2_map_a3"  : MAP_A3,
	"metin2_map_b1"  : MAP_B1,
	"map_b2"         : MAP_B2,
	"metin2_map_b3"  : MAP_B3,
	"metin2_map_c1"  : MAP_C1,
	"map_c2"         : MAP_C2,
	"metin2_map_c3"  : MAP_C3,
	"map_n_snowm_01" : MAP_SNOW,
	"metin2_map_n_flame_01" : MAP_FLAME,
	"metin2_map_n_desert_01" : MAP_DESERT,
	"metin2_map_milgyo" : MAP_TEMPLE,
	"metin2_map_spiderdungeon" : MAP_SPIDER,
	"metin2_map_deviltower1" : MAP_SKELTOWER,
	"metin2_map_guild_01" : MAP_AG,
	"metin2_map_guild_02" : MAP_BG,
	"metin2_map_guild_03" : MAP_CG,
	"metin2_map_trent" : MAP_TREE,
}



JOBINFO_TITLE = [
	[JOB_WARRIOR0, JOB_WARRIOR1, JOB_WARRIOR2,],
	[JOB_ASSASSIN0, JOB_ASSASSIN1, JOB_ASSASSIN2,],
	[JOB_SURA0, JOB_SURA1, JOB_SURA2,],
	[JOB_SHAMAN0, JOB_SHAMAN1, JOB_SHAMAN2,],
]

JOBINFO_DATA_LIST = [
	[
		["Ÿ°í³­ ¿ë¸Í°ú ±ÁÈ÷Áö ¾Ê´Â ¹«»çÀÇ",
		"±â°³¸¦ »ç¶÷µéÀº ÀÏÄþî [¿ëÀÚ]¶ó°í",
		"ºÎ¸¥´Ù. ¾î¶°ÇÑ À§±â¿¡¼­µµ ±×µéÀº ",
		"µÚ·Î ¹°·¯¼­Áö ¾ÊÀ¸¸ç, ´ÙÄ¡°í ¿òÁ÷",
		"À̱â Èûµç µ¿·á¸¦ À§ÇØ ´Ü½ÅÀ¸·Î",
		"Àûµé°ú ¸¶ÁÖ ½Î¿ì±âµµ ÇÑ´Ù. À̵éÀº",
		"Àß ´Ü·ÃµÈ ±ÙÀ°°ú Èû, °­·ÂÇÑ °ø°Ý·Â",
		"À¸·Î ÀüÀå ÃÖ¼±µÎ¿¡¼­ °ø°ÝÁøÀ¸·Î",
		"È°¾àÇÑ´Ù.                      ",],
		["°¡Àå ÀϹÝÀûÀÎ °ø°ÝÇü ¹«»ç·Î, ",
		"ÀûÁ¢Àü¿¡ µû¸¥ Á÷Á¢ °ø°ÝÀ¸·Î ÀüÀå",
		"¿¡¼­ È°¾àÇÑ´Ù. ±ºÁ÷ Ư¼º»ó ±Ù·ÂÀ»",
		"¸ÞÀÎÀ¸·Î ½ºÅÝ Æ÷ÀÎÆ®¸¦ ÅõÀÚÇϵÇ, ",
		"ÀûÁ¢Àü¿¡ µû¸¥ »ý¸í·Â / ¹æ¾î·Â",
		"È®º¸¸¦ À§ÇØ Ã¼·ÂÀ» ¿Ã¸°´Ù. ¶ÇÇÑ",
		"°ø°ÝÀÇ Á¤È®¼ºÀ» ³ôÀ̱â À§ÇØ ¹Îø",
		"¿¡µµ Æ÷ÀÎÆ®¸¦ ÅõÀÚÇÒ ÇÊ¿ä°¡ ÀÖ´Ù.",],
		["»ó´ç ¼öÁØÀÇ Á¤½Å·ÂÀ» ÀÌ¿ëÇÏ´Â",
		"Áß/±Ù°Å¸® Á¢ÀüÇü ¹«»ç·Î, °¢ ±â¼ú",
		"ÇϳªÇϳªÀÇ ³ôÀº °ø°Ý·ÂÀ¸·Î ÀüÀå¿¡¼­",
		"È°¾àÇÑ´Ù. ±ºÁ÷ Ư¼º»ó ±Ù·ÂÀ» ¸ÞÀÎ",
		"À¸·Î ½ºÅÈ Æ÷ÀÎÆ®¸¦ ÅõÀÚÇϵÇ, ",
		"Áß/±Ù°Å¸® °ø°ÝÀÇ Á¤È®¼º°ú ¸íÁß·üÀ»",
		"À§ÇØ ¹ÎøÀ» ¿Ã¸°´Ù. ¶ÇÇÑ Á¢Àü ½Ã ",
		"Àû °ø°Ý¿¡ µû¸¥ »ý¸í·Â / ¹æ¾î·Â",
		"È®º¸¸¦ À§ÇØ Ã¼·Â¿¡µµ Æ÷ÀÎÆ®¸¦",
		"ÅõÀÚÇÒ ÇÊ¿ä°¡ ÀÖ´Ù.        ",],		
	],
	[
		["ÀÚ°´Àº ¾î¶°ÇÑ »óȲ¿¡¼­µµ ÀÚ½ÅÀÇ",
		"¸öÀ» ¼û±â°í Àº¹ÐÇÑ ¾îµÒÀÇ ÀÓ¹«¸¦",
		"¼öÇàÇϸ鼭 ÀüÀåÀÇ ÈÄÀ§¸¦ Áö¿øÇÏ´Â", 
		"ÀÚµéÀÌ´Ù. À̵éÀº ¾ÆÁÖ ºü¸£°í ½Å¼Ó",
		"Çϸç, ºñÇÒ µ¥ ¾øÀÌ °ú°¨ÇÏ°í ÀýÁ¦µÈ",
		"ÇൿÀ¸·Î ÀûÀÇ ±Þ¼Ò¿¡ Ä¡¸íŸ¸¦ ³¯¸®",
		"µÇ, ÀüÀå¿¡¼± ÀûÁøÀ» ÇâÇØ ¹«¼öÇÑ",
		"È­»ìÀ» ³»»ÕÀ¸¸ç ÀÚ½ÅÀÇ ¿ë¸ÍÀ»",
		"¼±º¸ÀδÙ.                   "],
		["µÎ¼Õ ´Ü°ËÀ» ÁÖ¹«±â·Î ´Ù·ç¸ç, ½Å¼Ó",
		"ÇÏ°Ô Ä¡°í ºüÁö´Â ÀÚ°´ ƯÀ¯ÀÇ ¿òÁ÷ÀÓ",
		"À¸·Î ÀüÀå¿¡¼­ È°¾àÇÑ´Ù. ±ºÁ÷ Ư¼º»ó",
		"¹ÎøÀ» ¸ÞÀÎÀ¸·Î ½ºÅÝ Æ÷ÀÎÆ®¸¦ ÅõÀÚ",
		"ÇϵÇ, ±Ù·ÂÀ» ¿Ã·Á °ø°Ý·ÂÀ» ³ôÀδÙ.",
		"¶ÇÇÑ ±ÙÁ¢Àü¿¡ µû¸¥ »ý¸í·Â/¹æ¾î·Â ",
		"»ó½ÂÀ» À§ÇØ Ã¼·Â¿¡µµ Æ÷ÀÎÆ®¸¦",
		"ÅõÀÚÇÒ ÇÊ¿ä°¡ ÀÖ´Ù.          ",],
		["È°À» ÁÖ¹«±â·Î ´Ù·ç¸ç, ±ä ½Ã¾ß¿Í",
		"»çÁ¤°Å¸®¿¡ µû¸¥ ¿ø°Å¸® °ø°ÝÀ¸·Î",
		"ÀüÀå¿¡¼­ È°¾àÇÑ´Ù. ±ºÁ÷ Ư¼º»ó",
		"°ø°Ý ¼º°ø·üÀÇ Áõ°¡¸¦ À§ÇØ ¹ÎøÀ»",
		"¸ÞÀÎÀ¸·Î ¿Ã·Á¾ß Çϸç, ¿ø°Å¸®",
		"°ø°ÝÀÇ µ¥¹ÌÁö Áõ°¡¸¦ À§ÇØ ±Ù·ÂÀ»",
		"¿Ã¸± ÇÊ¿ä°¡ ÀÖ´Ù. ¶ÇÇÑ Àûµé¿¡°Ô",
		"Æ÷À§µÇ¾úÀ» ½Ã, Àû °ø°Ý¿¡ ¹öƼ±â",
		"À§ÇÑ »ý¸í·Â/¹æ¾î·Â »ó½ÂÀ» À§ÇØ",
		"ü·Â¿¡µµ Æ÷ÀÎÆ®¸¦ ÅõÀÚÇÒ ÇÊ¿ä°¡",
		"ÀÖ´Ù.                        ", ],
	],
	[
		["¼ö¶ó´Â [µ¶Àº µ¶À¸·Î]ÀÇ ¼Ó¼ºÀ¸·Î",
		"â¼³µÈ Ư¼ö ¼Ó¼ºÀÇ ±ºÁ÷ÀÌ´Ù. ",
		"±×µéÀº ÀüÀå¿¡¼­ ÀûµéÀÇ »ç±â¸¦ ÀúÇÏ",
		"½ÃÅ°°í, ¾Ç¸¶ÀÇ ÈûÀ» ½ÇÀº ¸¶ÅºÀ¸·Î",
		"ÀûÀÇ ¿µÈ¥°ú À°½ÅÀ» Áþ¹¶°µ´Ù. ¶§·Î",
		"À̵éÀº ÀÚ½ÅÀÇ °Ë°ú °©¿Ê¿¡ ¾îµÒÀÇ",
		"ÈûÀ» ½Ç¾î, ÀüÀå¿¡¼­ ¹«»ç ¸øÁö ¾ÊÀº",
		"°ø°Ý·ÂÀ» ¹ßÈÖÇϱ⵵ Çϴµ¥, ÀûµéÀ»",
		"Á׿©´ë´Â±× ¸ð½ÀÀÌ ¿ö³«¿¡ ²ûÂïÇØ",
		"»ç¶÷µéÀº ¼ö¶ó¸¦ ÀÏÄþî [¸¶½Å]À̶ó",
		"ºÎ¸£±â¸¦ ÁÖÀú ¾É´Â´Ù."],
		["ȯ¹«±ºÀÇ ¼ö¶ó´Â ¾Ç¸¶ÀÇ ¾¾¿¡¼­",
		"¾ò¾îÁö´Â ¸¶·ÂÀ» ¹«±â³ª ¹æ¾î±¸¿¡",
		"½Ç¾î ¹«»ç ¸øÁö ¾ÊÀº ÀüÅõ·ÂÀ¸·Î",
		"ÀüÀå¿¡¼­ È°¾àÇÑ´Ù. ±ºÁ÷ Ư¼º»ó",
		"Áö´ÉÀÌ ³ô¾ÆÁú¼ö·Ï Âø¿ë Àåºñ¿¡", 
		"½Ç¸®´Â ¸¶·ÂÀÇ À§·ÂÀÌ Áõ´ëµÇ¹Ç·Î,",
		"Áö´É°ú ±Ù·ÂÀ» ¸ÞÀÎÀ¸·Î ½ºÅÈ",
		"Æ÷ÀÎÆ®¸¦ ÅõÀÚÇϵÇ, Á¢Àü¿¡ µû¸¥",
		"»ý¸í·Â/¹æ¾î·Â È®º¸¸¦ À§ÇØ Ã¼·ÂÀ»",
		"¿Ã¸°´Ù. ¶ÇÇÑ °ø°ÝÀÇ Á¤È®¼º°ú",
		"ȸÇǸ¦ À§Çؼ­ ¹Îø¿¡µµ Æ÷ÀÎÆ®¸¦",
		"ÅõÀÚÇÒ ÇÊ¿ä°¡ ÀÖ´Ù.           ",],
		["È渶±ºÀÇ ¼ö¶óµéÀº °¢Á¾ ¾îµÒÀÇ",
		"ÁÖ¹®°ú ¾Ç¸¶ÀÇ ¸¶¹ýÀ¸·Î ÀüÀå¿¡¼­",
		"È°¾àÇÑ´Ù. ±ºÁ÷ Ư¼º»ó ¸¶¹ý °ø°ÝÀÌ",
		"ÁÖÀ̹ǷΠÁö´ÉÀ» ¸ÞÀÎÀ¸·Î ½ºÅÝ",
		"Æ÷ÀÎÆ®¸¦ ÅõÀÚÇϵÇ, ¿ø°Å¸® ¸¶¹ý",
		"°ø°ÝÀÇ Á¤È®¼ºÀ» À§ÇØ ¹ÎøÀ» ¿Ã¸°´Ù.",
		"¶ÇÇÑ Æ÷À§ µÇ¾úÀ»½Ã, Àû °ø°Ý¿¡ µû¸¥",
		"»ý¸í·Â / ¹æ¾î·Â È®º¸¸¦ À§ÇØ Ã¼·Â¿¡µµ",
		"Æ÷ÀÎÆ®¸¦ ÅõÀÚÇÒ ÇÊ¿ä°¡ ÀÖ´Ù.    ",],
	],
	[
		["¹«´çÀº ¿ë½Å°ú ÀÚ¿¬, µÎ °í´ëÀÇ",
		"ÈûÀ» ´Ù·ê ¼ö ÀÖ´Â À¯ÀÏÇÑ Á÷Á¾ÀÌ´Ù.",
		"±×µéÀº ÈĹ濡¼­ ¾Æ±ºÀ» º¸Á¶ÇÏ°í",
		"´ÙÄ£ µ¿·áÀÇ ºÎ»óÀ» ȸº¹ ½ÃÅ°¸ç",
		"¶³¾îÁø »ç±â¸¦ »ó½Â½ÃŲ´Ù. ±×µéÀº",
		"¾Æ±ºÀÇ ¼ö¸é°ú ÈÞ½ÄÀ» ¹æÇØÇÏ´Â ÀÚ¸¦ ",
		"Àý´ë ¿ë¼­ÇÏÁö ¾ÊÀ¸¸ç, ±×·± ÀÚµé",
		"¿¡°Ô´Â ÇÑ Á¡ ÁÖÀú ¾øÀÌ ÁÖ¹®À»",
		"ÅÍÆ®·Á ±× ºñ°ÌÇÔÀ» ¾öÈ÷ ¡°èÇÑ´Ù.",],
		["õ·æ±ºÀÇ ¹«´çµéÀº °¢Á¾ ºÎÀû¼ú°ú",
		"º¸Á¶ÁÖ¹®¿¡ ´ÉÇϸç, ÀûÀÇ Á÷ / °£Á¢",
		"°ø°ÝÀ¸·ÎºÎÅÍ ¾Æ±ºÀ» ÁöŲ´Ù. ±ºÁ÷",
		"Ư¼º»ó ¸¶¹ý ´É·ÂÀÌ ÁÖÀ̹ǷΠÁö´ÉÀ»",
		"¸ÞÀÎÀ¸·Î ½ºÅÝ Æ÷ÀÎÆ®¸¦ ÅõÀÚÇϵÇ,",
		"Æ÷À§µÇ¾úÀ» ½Ã, Àû °ø°Ý¿¡ µû¸¥",
		"»ý¸í·Â / ¹æ¾î·Â È®º¸¸¦ À§ÇØ Ã¼·ÂÀ»",
		"¿Ã¸°´Ù. ¶ÇÇÑ ¿ø°Å¸® ¸¶¹ý °ø°ÝÀÇ",
		"Á¤È®¼ºÀ» À§¿¡ ¹Îø¿¡µµ Æ÷ÀÎÆ®¸¦",
		"ÅõÀÚÇÒ ÇÊ¿ä°¡ ÀÖ´Ù.           ",],
		["±¤·Ú±ºÀÇ ¹«´çµéÀº ÀÚ¿¬ÀÇ ÈûÀ»",
		"ºô·Á ¾Æ±ºÀ» ȸº¹ÇÏ°í, ³ú½ÅÀÇ ",
		"ÈûÀ¸·Î ¹ÐÁýÇÑ Àûµé¿¡°Ô Å« Ãæ°ÝÀ»",
		"ÀÔÈú ¼ö ÀÖ´Â À̵éÀÌ´Ù. ±ºÁ÷ÀÇ",
		"Ư¼º»ó ¸¶¹ý ´É·ÂÀÌ ÁÖÀ̹ǷΠÁö´ÉÀ»",
		"¸ÞÀÎÀ¸·Î ½ºÅÝ Æ÷ÀÎÆ®¸¦ ÅõÀÚÇϵÇ,",
		"Æ÷À§µÇ¾úÀ»½Ã, Àû °ø°Ý¿¡ µû¸¥",
		"»ý¸í·Â / ¹æ¾î·Â È®º¸¸¦ À§ÇØ Ã¼·ÂÀ»",
		"¿Ã¸°´Ù. ¶ÇÇÑ ¿ø°Å¸® ¸¶¹ý °ø°ÝÀÇ",
		"Á¤È®¼ºÀ» À§¿¡ ¹Îø¿¡µµ Æ÷ÀÎÆ®¸¦",
		"ÅõÀÚÇÒ ÇÊ¿ä°¡ ÀÖ´Ù.             "],
	],
]


WHISPER_ERROR = {
	1 : CANNOT_WHISPER_NOT_LOGON,
	2 : CANNOT_WHISPER_DEST_REFUSE,
	3 : CANNOT_WHISPER_SELF_REFUSE,
}

NOTIFY_MESSAGE = {
	"CANNOT_EQUIP_SHOP" : CANNOT_EQUIP_IN_SHOP,
	"CANNOT_EQUIP_EXCHANGE" : CANNOT_EQUIP_IN_EXCHANGE,
}


ATTACK_ERROR_TAIL_DICT = {
	"IN_SAFE" : CANNOT_ATTACK_SELF_IN_SAFE,
	"DEST_IN_SAFE" : CANNOT_ATTACK_DEST_IN_SAFE,
}

SHOT_ERROR_TAIL_DICT = {
	"EMPTY_ARROW" : CANNOT_SHOOT_EMPTY_ARROW,
	"IN_SAFE" : CANNOT_SHOOT_SELF_IN_SAFE,
	"DEST_IN_SAFE" : CANNOT_SHOOT_DEST_IN_SAFE,
}
	
USE_SKILL_ERROR_TAIL_DICT = {	
	"IN_SAFE" : CANNOT_SKILL_SELF_IN_SAFE,
	"NEED_TARGET" : CANNOT_SKILL_NEED_TARGET,
	"NEED_EMPTY_BOTTLE" : CANNOT_SKILL_NEED_EMPTY_BOTTLE,
	"NEED_POISON_BOTTLE" : CANNOT_SKILL_NEED_POISON_BOTTLE,
	"REMOVE_FISHING_ROD" : CANNOT_SKILL_REMOVE_FISHING_ROD,
	"NOT_YET_LEARN" : CANNOT_SKILL_NOT_YET_LEARN,
	"NOT_MATCHABLE_WEAPON" : CANNOT_SKILL_NOT_MATCHABLE_WEAPON,
	"WAIT_COOLTIME" : CANNOT_SKILL_WAIT_COOLTIME,
	"NOT_ENOUGH_HP" : CANNOT_SKILL_NOT_ENOUGH_HP,
	"NOT_ENOUGH_SP" : CANNOT_SKILL_NOT_ENOUGH_SP,
	"CANNOT_USE_SELF" : CANNOT_SKILL_USE_SELF,
	"ONLY_FOR_ALLIANCE" : CANNOT_SKILL_ONLY_FOR_ALLIANCE,
	"CANNOT_ATTACK_ENEMY_IN_SAFE_AREA" : CANNOT_SKILL_DEST_IN_SAFE,
	"CANNOT_APPROACH" : CANNOT_SKILL_APPROACH,
	"CANNOT_ATTACK" : CANNOT_SKILL_ATTACK,
	"ONLY_FOR_CORPSE" : CANNOT_SKILL_ONLY_FOR_CORPSE,
	"EQUIP_FISHING_ROD" : CANNOT_SKILL_EQUIP_FISHING_ROD, 
	"NOT_HORSE_SKILL" : CANNOT_SKILL_NOT_HORSE_SKILL,
	"HAVE_TO_RIDE" : CANNOT_SKILL_HAVE_TO_RIDE,
}

LEVEL_LIST=["", HORSE_LEVEL1, HORSE_LEVEL2, HORSE_LEVEL3]

HEALTH_LIST=[
	HORSE_HEALTH0,
	HORSE_HEALTH1, 
	HORSE_HEALTH2,
	HORSE_HEALTH3,
]


USE_SKILL_ERROR_CHAT_DICT = {	
	"NEED_EMPTY_BOTTLE" : SKILL_NEED_EMPTY_BOTTLE,
	"NEED_POISON_BOTTLE" : SKILL_NEED_POISON_BOTTLE, 
	"ONLY_FOR_GUILD_WAR" : SKILL_ONLY_FOR_GUILD_WAR,
}

SHOP_ERROR_DICT = {
	"NOT_ENOUGH_MONEY" : SHOP_NOT_ENOUGH_MONEY,
	"SOLDOUT" : SHOP_SOLDOUT,
	"INVENTORY_FULL" : SHOP_INVENTORY_FULL,
	"INVALID_POS" : SHOP_INVALID_POS,
}

STAT_MINUS_DESCRIPTION = {
	"HTH-" : STAT_MINUS_CON,
	"INT-" : STAT_MINUS_INT,
	"STR-" : STAT_MINUS_STR,
	"DEX-" : STAT_MINUS_DEX,
}

MODE_NAME_LIST = ( PVP_OPTION_NORMAL, PVP_OPTION_REVENGE, PVP_OPTION_KILL, PVP_OPTION_PROTECT, )
TITLE_NAME_LIST = ( PVP_LEVEL0, PVP_LEVEL1, PVP_LEVEL2, PVP_LEVEL3, PVP_LEVEL4, PVP_LEVEL5, PVP_LEVEL6, PVP_LEVEL7, PVP_LEVEL8, )


def EUL(name):
	if GetAuxiliaryWordType(name):
		return "¸¦ "
	else:
		return "À» "

def I(name):
	if GetAuxiliaryWordType(name):
		return "°¡ "
	else:
		return "ÀÌ "

def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
	name = sellItemName
	if sellItemCount > 1:
		name += " "
		name += str(sellItemCount)
		name += "°³"

	return name + EUL(name) + str(sellItemPrice) + "³É¿¡ ÆĽðڽÀ´Ï±î?"

def DO_YOU_BUY_ITEM(sellItemName, sellItemCount, sellItemPrice):
	name = sellItemName
	if sellItemCount > 1:
		name += " "
		name += str(sellItemCount)
		name += "°³"

	return name + EUL(name) + str(sellItemPrice) + "¿¡ »ç½Ã°Ú½À´Ï±î?"

def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName):
	return attachedItemName+EUL(attachedItemName)+"ºÎÂøÇÒ ¼ö ¾ø´Â ¾ÆÀÌÅÛÀÔ´Ï´Ù"

def REFINE_FAILURE_NO_SOCKET(attachedItemName):
	return attachedItemName+EUL(attachedItemName)+"ºÎÂøÇÒ ¼ö ÀÖ´Â ¼ÒÄÏÀÌ ¾ø½À´Ï´Ù"	

def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName):
	return attachedItemName+EUL(attachedItemName)+"ºÎÂøÇÒ ¼ö Àִ Ȳ±Ý ¼ÒÄÏÀÌ ¾ø½À´Ï´Ù"	

def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount):
	name = dropItemName
	if dropItemCount > 1:
		name += " "
		name += str(dropItemCount)
		name += "°³"

	return name+EUL(name)+"¹ö¸®½Ã°Ú½À´Ï±î?"

def NumberToMoneyString(number):

	if number <= 0:
		return "0³É"

	number = str(number)
	result = CutMoneyString(number, 0, 4, "", "")
	result = CutMoneyString(number, 4, 8, "¸¸", result)
	result = CutMoneyString(number, 8, 12, "¾ï", result)
	result = result + "³É"

	return result

def FISHING_NOTIFY(isFish, fishName):
	if isFish:
		return fishName + I(fishName) + "¹® µí ÇÕ´Ï´Ù."
	else:
		return fishName + I(fishName) + "°É¸°µí ÇÕ´Ï´Ù."

def FISHING_SUCCESS(isFish, fishName):
	if isFish:
		return fishName + EUL(fishName) + "Àâ¾Ò½À´Ï´Ù!"
	else:
		return fishName + EUL(fishName) + "¾ò¾ú½À´Ï´Ù!"

def GetLetterImageName():
	return "season1/icon/scroll_close.tga"
def GetLetterOpenImageName():
	return "season1/icon/scroll_open.tga"
def GetLetterCloseImageName():
	return "season1/icon/scroll_close.tga"


if IsCIBN():
	def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
		if sellItemCount>1:
			return "È·¶¨Òª°Ñ%s¸ö%sÒÔ%s½ð±ÒÂôµôÂð£¿" % (str(sellItemCount), sellItemName, str(sellItemPrice))
		else:
			return "È·¶¨Òª°Ñ%sÒÔ%s½ð±ÒÂôµôÂð£¿" % (sellItemName, str(sellItemPrice))

	def DO_YOU_BUY_ITEM(sellItemName, sellItemCount, sellItemPrice):
		if sellItemCount>1:
			return "È·¶¨Òª°Ñ%s¸ö%sÒÔ%s½ð±ÒÂò½øÂð£¿" % (str(sellItemCount), sellItemName, str(sellItemPrice))
		else:
			return "È·¶¨Òª°Ñ%sÒÔ%s½ð±ÒÂò½øÂð£¿" % (sellItemName, str(sellItemPrice))

	def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName):
		return "ÎÞ·¨ÏâǶ%s µÄ×°±¸" % (attachedItemName)

	def REFINE_FAILURE_NO_SOCKET(attachedItemName):
		return "ûÓпÉÒÔÏâǶ%s µÄ¿×" % (attachedItemName)

	def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName):
		return "ûÓпÉÒÔÏâǶ%s µÄ»Æ½ð¿×" % (attachedItemName)

	def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount):
		if dropItemCount>1:
			return "È·¶¨ÒªÈÓµô%d¸ö%sÂð?" % (dropItemCount, dropItemName)
		else:
			return "È·¶¨ÒªÈÓµô%sÂð?" % (dropItemName)

	def FISHING_NOTIFY(isFish, fishName):
		if isFish:
			return fishName + "ÉϹ³ÁË¡£"
		else:
			return "µö×Å" + fishName + "ÁË¡£"

	def FISHING_SUCCESS(isFish, fishName):
		if isFish:
			return "µö×Å" + fishName + "ÁË¡£"
		else:
			return "»ñµÃ" + fishName + "ÁË¡£"

	def NumberToMoneyString(number):

		if number <= 0:
			return "0Á½"

		number = str(number)
		result = CutMoneyString(number, 0, 4, "", "")
		result = CutMoneyString(number, 4, 8, "Íò", result)
		result = CutMoneyString(number, 8, 12, "ÒÚ", result)
		result = result + "Á½"

		return result

elif 932==app.GetDefaultCodePage():
	def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
		if sellItemCount > 1 :
			return "%s %s ŒÂ‚ð %s‚É”„‚è‚Ü‚·‚©H" % ( sellItemName, sellItemCount, NumberToMoneyString(sellItemPrice) )
		else:
			return "%s ‚ð %s‚Å”„‚è‚Ü‚·‚©H" % (sellItemName, NumberToMoneyString(sellItemPrice) )

	def DO_YOU_BUY_ITEM(buyItemName, buyItemCount, buyItemPrice) :
		if buyItemCount > 1 :
			return "%s %sŒÂ‚ð %s‚Å”ƒ‚¢‚Ü‚·‚©H" % ( buyItemName, buyItemCount, buyItemPrice )
		else:
			return "%s‚ð %s‚Å”ƒ‚¢‚Ü‚·‚©H" % ( buyItemName, buyItemPrice )
			
	def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName) :
		return "%s‚ð‘•’…‚Å‚«‚È‚¢ƒAƒCƒeƒ€‚Å‚·B" % (attachedItemName)

	def REFINE_FAILURE_NO_SOCKET(attachedItemName) :
		return "%s‚ð‘•’…‚·‚éƒ\ƒPƒbƒg‚ª‚ ‚è‚Ü‚¹‚ñB" % (attachedItemName)

	def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName) :
		return "%s‚ð‘•’…‚Å‚«‚鉩‹àƒ\ƒPƒbƒg‚ª‚ ‚è‚Ü‚¹‚ñB" % (attachedItemName)
		
	def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount) :
		if dropItemCount > 1 :
			return "%s %d ŒÂ‚ðŽÌ‚Ä‚Ü‚·‚©H" % (dropItemName, dropItemCount)
		else :	
			return "%s‚ðŽÌ‚Ä‚Ü‚·‚©H" % (dropItemName)

	def FISHING_NOTIFY(isFish, fishName) :
		if isFish :
			return "%s ‚ªH‚¢‚‚¢‚½‚悤‚Å‚·" % ( fishName )
		else :
			return "%s ‚ª‚©‚©‚Á‚½‚悤‚Å‚·" % ( fishName )

	def FISHING_SUCCESS(isFish, fishName) :
		if isFish :
			return "%s ‚ð•ß‚Ü‚¦‚Ü‚µ‚½I" % (fishName)
		else :
			return "%s ‚ðŽè‚É“ü‚ê‚Ü‚µ‚½I" % (fishName)
			
	def NumberToMoneyString(number) :
		if number <= 0 :
			return "0—¼"

		number = str(number)
		result = CutMoneyString(number, 0, 4, "", "")
		result = CutMoneyString(number, 4, 8, "–œ", result)
		result = CutMoneyString(number, 8, 12, "‰­", result)
		result = result + "—¼"

		return result
elif IsGERMANY():

	def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
		if sellItemCount > 1 :
			return DO_YOU_SELL_ITEM2 % (sellItemName, sellItemCount, NumberToMoneyString(sellItemPrice) )
		else:
			return DO_YOU_SELL_ITEM1 % (sellItemName, NumberToMoneyString(sellItemPrice) )

	def DO_YOU_BUY_ITEM(buyItemName, buyItemCount, buyItemPrice) :
		if buyItemCount > 1 :
			return DO_YOU_BUY_ITEM2 % ( buyItemName, buyItemCount, buyItemPrice )
		else:
			return DO_YOU_BUY_ITEM1 % ( buyItemName, buyItemPrice )
			
	def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName) :
		return REFINE_FAILURE_CAN_NOT_ATTACH0 % (attachedItemName)

	def REFINE_FAILURE_NO_SOCKET(attachedItemName) :
		return REFINE_FAILURE_NO_SOCKET0 % (attachedItemName)

	def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName) :
		return REFINE_FAILURE_NO_GOLD_SOCKET0 % (attachedItemName)
		
	def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount) :
		if dropItemCount > 1 :
			return HOW_MANY_ITEM_DO_YOU_DROP2 % (dropItemName, dropItemCount)
		else :	
			return HOW_MANY_ITEM_DO_YOU_DROP1 % (dropItemName)

	def FISHING_NOTIFY(isFish, fishName) :
		if isFish :
			return FISHING_NOTIFY1 % ( fishName )
		else :
			return FISHING_NOTIFY2 % ( fishName )

	def FISHING_SUCCESS(isFish, fishName) :
		if isFish :
			return FISHING_SUCCESS1 % (fishName)
		else :
			return FISHING_SUCCESS2 % (fishName)
			
	def NumberToMoneyString(n) :
		if n <= 0 :
			return "0 %s" % (MONETARY_UNIT0)

		return "%s %s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), MONETARY_UNIT0) 

elif IsHONGKONG():
	def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
		if sellItemCount > 1 :
			return DO_YOU_SELL_ITEM2 % (sellItemName, sellItemCount, NumberToMoneyString(sellItemPrice) )
		else:
			return DO_YOU_SELL_ITEM1 % (sellItemName, NumberToMoneyString(sellItemPrice) )

	def DO_YOU_BUY_ITEM(buyItemName, buyItemCount, buyItemPrice) :
		if buyItemCount > 1 :
			return DO_YOU_BUY_ITEM2 % ( buyItemName, buyItemCount, buyItemPrice )
		else:
			return DO_YOU_BUY_ITEM1 % ( buyItemName, buyItemPrice )
			
	def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName) :
		return REFINE_FAILURE_CAN_NOT_ATTACH0 % (attachedItemName)

	def REFINE_FAILURE_NO_SOCKET(attachedItemName) :
		return REFINE_FAILURE_NO_SOCKET0 % (attachedItemName)

	def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName) :
		return REFINE_FAILURE_NO_GOLD_SOCKET0 % (attachedItemName)
		
	def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount) :
		if dropItemCount > 1 :
			return HOW_MANY_ITEM_DO_YOU_DROP2 % (dropItemName, dropItemCount)
		else :	
			return HOW_MANY_ITEM_DO_YOU_DROP1 % (dropItemName)

	def FISHING_NOTIFY(isFish, fishName) :
		if isFish :
			return FISHING_NOTIFY1 % ( fishName )
		else :
			return FISHING_NOTIFY2 % ( fishName )

	def FISHING_SUCCESS(isFish, fishName) :
		if isFish :
			return FISHING_SUCCESS1 % (fishName)
		else :
			return FISHING_SUCCESS2 % (fishName)
			
	def NumberToMoneyString(n) :
		if n <= 0 :
			return "0 %s" % (MONETARY_UNIT0)

		return "%s %s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), MONETARY_UNIT0) 

if IsNEWCIBN():
	def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
		if sellItemCount>1:
			return "È·¶¨Òª°Ñ%s¸ö%sÒÔ%s½ð±ÒÂôµôÂð£¿" % (str(sellItemCount), sellItemName, str(sellItemPrice))
		else:
			return "È·¶¨Òª°Ñ%sÒÔ%s½ð±ÒÂôµôÂð£¿" % (sellItemName, str(sellItemPrice))

	def DO_YOU_BUY_ITEM(sellItemName, sellItemCount, sellItemPrice):
		if sellItemCount>1:
			return "È·¶¨Òª°Ñ%s¸ö%sÒÔ%s½ð±ÒÂò½øÂð£¿" % (str(sellItemCount), sellItemName, str(sellItemPrice))
		else:
			return "È·¶¨Òª°Ñ%sÒÔ%s½ð±ÒÂò½øÂð£¿" % (sellItemName, str(sellItemPrice))

	def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName):
		return "ÎÞ·¨ÏâǶ%s µÄ×°±¸" % (attachedItemName)

	def REFINE_FAILURE_NO_SOCKET(attachedItemName):
		return "ûÓпÉÒÔÏâǶ%s µÄ¿×" % (attachedItemName)

	def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName):
		return "ûÓпÉÒÔÏâǶ%s µÄ»Æ½ð¿×" % (attachedItemName)

	def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount):
		if dropItemCount>1:
			return "È·¶¨ÒªÈÓµô%d¸ö%sÂð?" % (dropItemCount, dropItemName)
		else:
			return "È·¶¨ÒªÈÓµô%sÂð?" % (dropItemName)

	def FISHING_NOTIFY(isFish, fishName):
		if isFish:
			return fishName + "ÉϹ³ÁË¡£"
		else:
			return "µö×Å" + fishName + "ÁË¡£"

	def FISHING_SUCCESS(isFish, fishName):
		if isFish:
			return "µö×Å" + fishName + "ÁË¡£"
		else:
			return "»ñµÃ" + fishName + "ÁË¡£"

	def NumberToMoneyString(number):

		if number <= 0:
			return "0Á½"

		number = str(number)
		result = CutMoneyString(number, 0, 4, "", "")
		result = CutMoneyString(number, 4, 8, "Íò", result)
		result = CutMoneyString(number, 8, 12, "ÒÚ", result)
		result = result + "Á½"

		return result



if IsEUROPE():

	def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
		if sellItemCount > 1 :
			return DO_YOU_SELL_ITEM2 % (sellItemName, sellItemCount, NumberToMoneyString(sellItemPrice) )
		else:
			return DO_YOU_SELL_ITEM1 % (sellItemName, NumberToMoneyString(sellItemPrice) )

	def DO_YOU_BUY_ITEM(buyItemName, buyItemCount, buyItemPrice) :
		if buyItemCount > 1 :
			return DO_YOU_BUY_ITEM2 % ( buyItemName, buyItemCount, buyItemPrice )
		else:
			return DO_YOU_BUY_ITEM1 % ( buyItemName, buyItemPrice )
			
	def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName) :
		return REFINE_FAILURE_CAN_NOT_ATTACH0 % (attachedItemName)

	def REFINE_FAILURE_NO_SOCKET(attachedItemName) :
		return REFINE_FAILURE_NO_SOCKET0 % (attachedItemName)

	def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName) :
		return REFINE_FAILURE_NO_GOLD_SOCKET0 % (attachedItemName)
		
	def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount) :
		if dropItemCount > 1 :
			return HOW_MANY_ITEM_DO_YOU_DROP2 % (dropItemName, dropItemCount)
		else :	
			return HOW_MANY_ITEM_DO_YOU_DROP1 % (dropItemName)

	def FISHING_NOTIFY(isFish, fishName) :
		if isFish :
			return FISHING_NOTIFY1 % ( fishName )
		else :
			return FISHING_NOTIFY2 % ( fishName )

	def FISHING_SUCCESS(isFish, fishName) :
		if isFish :
			return FISHING_SUCCESS1 % (fishName)
		else :
			return FISHING_SUCCESS2 % (fishName)
			
	def NumberToMoneyString(n) :
		if n <= 0 :
			return "0 %s" % (MONETARY_UNIT0)

		return "%s %s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), MONETARY_UNIT0) 

if (IsEUROPE() and app.GetLocalePath() == "locale/ca"):
	def NumberToMoneyString(n) :
		if n <= 0 :
			return "0 %s" % (MONETARY_UNIT0)

		return "%s %s" % (','.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), MONETARY_UNIT0)
Benutzeravatar
Hyperion
Moderator
Beiträge: 7478
Registriert: Freitag 4. August 2006, 14:56
Wohnort: Hamburg
Kontaktdaten:

1.) Wo ist hier die konkrete Frage?
2.) Bei der Länge des Quellcodes solltest Du das mal in ein paste-bin auslagern. Haben wir hier auch direkt im Forum
3.) Der Code als solches ist auch ziemlich nutzlos, da Du nicht konkret darauf eingehst, wo in etwa die Funktion hinzugefügt werden soll.
4.) Sollte etwas "nicht funktionieren", so musst Du auf jeden Fall einmal beschreiben, wie sich das äußert (z.B. Fehlermeldung, möglichst exakt am besten kopieren), was Du versucht hast und ggf. noch nützliche Ressourcen posten.

So wird Dir hier niemand helfen (können) denke ich.
encoding_kapiert = all(verstehen(lesen(info)) for info in (Leonidas Folien, Blog, Folien & Text inkl. Python3, utf-8 everywhere))
assert encoding_kapiert
anogayales
User
Beiträge: 456
Registriert: Mittwoch 15. April 2009, 14:11

ms4py
User
Beiträge: 1178
Registriert: Montag 19. Januar 2009, 09:37

Interessant, dass hier die berüchtigte `wndMgr` auftaucht, die hier gesucht wird:
http://python-forum.de/viewtopic.php?f=1&t=23626 :roll:
„Lieber von den Richtigen kritisiert als von den Falschen gelobt werden.“
Gerhard Kocher

http://ms4py.org/
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