im Code gelingt es mir die Zellen meines Treeviews editierbar zu machen.
Mit Glade aber nicht.
Ich verstehe nicht warum.
Code: Alles auswählen
#!/usr/bin/env python3
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk
class App:
def __init__(self):
builder = Gtk.Builder()
builder.add_from_file("Codefragment.glade")
builder.connect_signals(self)
window = builder.get_object("TVFenster")
window.show_all()
self.list_store = builder.get_object("Liststore")
self.tree_view = builder.get_object("Treeview")
self.list_store.append(["irgendwas"])
renderer1 = builder.get_object("Renderer1")
# renderer1.get_property("editable") liefert false - was muss ich in Glade tun, damit es True liefert???
print(renderer1.get_property("editable"))
# Folgendes ist doch bestimmt nicht die einzige Möglichkeit, oder?
renderer1.set_property("editable", True)
print(renderer1.get_property("editable"))
@staticmethod
def on_tv_fenster_destroy(_widget):
Gtk.main_quit()
def main():
_app = App()
Gtk.main()
if __name__ == "__main__":
main()
Code: Alles auswählen
<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated with glade 3.22.1 -->
<interface>
<requires lib="gtk+" version="3.20"/>
<object class="GtkListStore" id="Liststore">
<columns>
<!-- column-name spalte1 -->
<column type="gchararray"/>
</columns>
</object>
<object class="GtkWindow" id="TVFenster">
<property name="can_focus">False</property>
<signal name="destroy" handler="on_tv_fenster_destroy" swapped="no"/>
<child>
<placeholder/>
</child>
<child>
<object class="GtkTreeView" id="Treeview">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="model">Liststore</property>
<child internal-child="selection">
<object class="GtkTreeSelection"/>
</child>
<child>
<object class="GtkTreeViewColumn" id="spalte1">
<property name="resizable">True</property>
<property name="title" translatable="yes">column</property>
<property name="clickable">True</property>
<child>
<object class="GtkCellRendererText" id="Renderer1"/>
<attributes>
<attribute name="editable">0</attribute>
<attribute name="text">0</attribute>
</attributes>
</child>
</object>
</child>
</object>
</child>
</object>
</interface>